PlayerSpawn
Внешний вид
This event is triggered when a player spawns.
Server-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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See OnPlayerSpawn.
Parameters
- player: Player - player, which has spawned
Example
This example outputs a console chat message, when a player spawns.
function playerSpawn(player) {
console.log(`${player.name} has spawned`);
}
mp.events.add("playerSpawn", playerSpawn);
Client-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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Parameters
- player: Player - player, which has spawned (always the same as mp.players.local, only works with local player)
Example
This example outputs a console chat message to the client when they spawns.
mp.events.add("playerSpawn", (player) => {
mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle