PlayerQuit
This event is triggered when a player quits/disconnects/leaves the server.
Server-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDisconnected)] </syntaxhighlight>
Parameters
- player: parameter input should be in Player type
- type: parameter input should be in DisconnectionType type
- reason: parameter input should be in string type
Example
<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDisconnected)] public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason) { switch (type) { case DisconnectionType.Left: player.SendChatMessage($"~b~{player.Name}~w~ has quit the server."); break; case DisconnectionType.Timeout: player.SendChatMessage($"~b~{player.Name}~w~ has timed out."); break; case DisconnectionType.Kicked: player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}."); break; } } </syntaxhighlight>
Parameters
- player: Player - player, which quit from the server
- exitType: String - exit types:
- disconnect
- timeout
- kicked
- reason: String - kick reason
Example
This example outputs chat message, when player quits or kicked from the server.
function playerQuitHandler(player, exitType, reason) {
let str = player.name;
if (exitType != "kicked") {
str += " quit.";
} else {
str = ` kicked. Reason: ${reason}.`;
}
console.log(str);
}
mp.events.add("playerQuit", playerQuitHandler);
Client-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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Parameters
- player: Player - the other player who left the server
Example
This example displays a notification for the player, when another player disconnected from server.
mp.events.add("playerQuit", (player) => {
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle