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PlayerQuit

Материал из RAGE MP Wiki Archive

This event is triggered when a player quits/disconnects/leaves the server.

Server-Side
Event

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<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDisconnected)] </syntaxhighlight>

Parameters

  • player: parameter input should be in Player type
  • type: parameter input should be in DisconnectionType type
  • reason: parameter input should be in string type

Example

<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDisconnected)] public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason) { switch (type) { case DisconnectionType.Left: player.SendChatMessage($"~b~{player.Name}~w~ has quit the server."); break; case DisconnectionType.Timeout: player.SendChatMessage($"~b~{player.Name}~w~ has timed out."); break; case DisconnectionType.Kicked: player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}."); break; } } </syntaxhighlight>


Parameters

  • player: Player - player, which quit from the server
  • exitType: String - exit types:
    • disconnect
    • timeout
    • kicked
  • reason: String - kick reason

Example

This example outputs chat message, when player quits or kicked from the server.

function playerQuitHandler(player, exitType, reason) {
  let str = player.name;

  if (exitType != "kicked") {
    str += " quit.";
  } else {
    str = ` kicked. Reason: ${reason}.`;
  }

  console.log(str);
}

mp.events.add("playerQuit", playerQuitHandler);


Client-Side Event

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Parameters

  • player: Player - the other player who left the server

Example

This example displays a notification for the player, when another player disconnected from server.

mp.events.add("playerQuit", (player) => {
    mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint