Перейти к содержанию

Player::getCombatFloat

Материал из RAGE MP Wiki Archive
Версия от 23:44, 6 мая 2017; imported>Marty uploader (yay)
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)

p0: Ped Handle
p1: int i | 0 <= i <= 27

p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example:

<BlindFireChance value='0.1'/>
<WeaponShootRateModifier value='1.0'/>
<TimeBetweenBurstsInCover value='1.25'/>
<BurstDurationInCover value='2.0'/>
<TimeBetweenPeeks value='10.0'/>
<WeaponAccuracy value='0.18'/>
<FightProficiency value='0.8'/>
<StrafeWhenMovingChance value='1.0'/>
<WalkWhenStrafingChance value='0.0'/>
<AttackWindowDistanceForCover value='55.0'/>
<TimeToInvalidateInjuredTarget value='9.0'/>
<TriggerChargeTime_Near value='4.0'/>
<TriggerChargeTime_Far value='10.0'/>

-------------Confirmed by editing combatbehavior.meta:
p1:
0=BlindFireChance
1=BurstDurationInCover
3=TimeBetweenBurstsInCover
4=TimeBetweenPeeks
5=StrafeWhenMovingChance
8=WalkWhenStrafingChance
11=AttackWindowDistanceForCover
12=TimeToInvalidateInjuredTarget
16=OptimalCoverDistance

Syntax

<syntaxhighlight lang="javascript">player.getCombatFloat(p1);</syntaxhighlight>

Required Arguments

  • p1: int

Return value

  • float

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also