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Graphics::stopParticleFxLooped

Материал из RAGE MP Wiki Archive

p1 is always 0 in the native scripts

Syntax

<syntaxhighlight lang="javascript">mp.game.graphics.stopParticleFxLooped(ptfxHandle, p1);</syntaxhighlight>

Required Arguments

  • ptfxHandle: int
  • p1: Boolean

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also