PlayerEnterColshape
Внешний вид
This event is triggered when a player enters a colshape.
Default dimension for Colshapes is 0, and the player must be in the same dimension as the Colshape for them to collide.
Server-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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Parameters
- player: Player - The player which entered the colshape
- shape: ColShape - The colshape the player entered
Example
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100);
function playerEnterColshapeHandler(player, shape) {
if(shape == someColShape) {
console.log(`${player.name} entered the colshape`);
}
}
mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side Event
| Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения C# | Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения JavaScript |
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Parameters
- shape: ColShape
Example
mp.events.add('playerEnterColshape', (shape) => {
mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle