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Weapon::removeAllProjectilesOfType

Материал из RAGE MP Wiki Archive

p1 seems always to be 0

Syntax

<syntaxhighlight lang="javascript">mp.game.weapon.removeAllProjectilesOfType(weaponHash, p1);</syntaxhighlight>

Required Arguments

  • weaponHash: Model hash or name
  • p1: Boolean

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also