Перейти к содержанию

Vehicle::setDirtLevel

Материал из RAGE MP Wiki Archive

You can't use values greater than 15.0

(R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle)

Syntax

<syntaxhighlight lang="javascript">vehicle.setDirtLevel(dirtLevel);</syntaxhighlight>

Required Arguments

  • dirtLevel: float

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // This is an example for sync dirt level. mp.events.add('entityStreamIn', (entity) => {

   if (entity.type !== 'vehicle' || !entity.hasVariable('dirtLevel')) {
       return;
   }
   const dirtLevel = entity.getVariable('dirtLevel') || 0;
   entity.setDirtLevel(parseFloat(dirtLevel));

});

</syntaxhighlight>

See also