Unk3::networkShopSessionApplyReceivedData
Внешний вид
Syntax
<syntaxhighlight lang="javascript">mp.game.unk3.networkShopSessionApplyReceivedData(p0);</syntaxhighlight>
Required Arguments
- p0: unknown (to be checked)
Return value
- Boolean
Example
<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>