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Player::getPlayerTargetEntity

Материал из RAGE MP Wiki Archive

Assigns the handle of locked-on melee target to *entity that you pass it.
Returns false if no entity found.

Syntax

<syntaxhighlight lang="javascript">mp.game.player.getPlayerTargetEntity(entity);</syntaxhighlight>

Required Arguments

  • entity: Entity handle or object

Return value

  • Boolean

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also