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Player::callUnreliable

Материал из RAGE MP Wiki Archive

Server-Side
Function

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This function triggers a client-side event for the selected player unreliably, which means it will be affected by potential packet loss, but it will be triggered way more faster, useful for when you need frequent triggers.

Syntax

player.callUnreliable('eventName', [...args]);

Required Arguments

  • *eventName: String
  • args: Any

Example

Server-Side
let player = mp.player.at(1337); //Get player by ID
if (player) {
  player.callUnreliable('syncUnreliableData', [123]); // example
}


Client-Side
// may not always be called because of possible packetloss
mp.events.add('syncUnreliableData', (data) => {
  mp.gui.chat.push(`we got data: ${data}`);
});


See Also