OnPlayerDeath
Внешний вид
This event is triggered when a player dies.
<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDeath)] </syntaxhighlight>
Parameters
- player: parameter input should be in Player type
- killer: parameter input should be in Player type
- reason: parameter input should be in uint type
Example
<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDeath)] public void OnPlayerDeath(Player player, Player killer, uint reason) { if (!killer.IsNull) { NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}."); } else { NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason})."); } } </syntaxhighlight>