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OnPlayerDamage

Материал из RAGE MP Wiki Archive

This event is triggered when a player's health or armor changes.


<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDamage)] </syntaxhighlight>

Parameters

  • player: parameter input should be in Player type
  • health: parameter input should be in float type
  • armor: parameter input should be in float type

Example

<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDamage)] public void OnPlayerDamage(Player player, float healthLoss, float armorLoss) { player.SendChatMessage($"You have lost {healthLoss} health and {armorLoss} armor."); } </syntaxhighlight>