Fire::isExplosionInAngledArea
Внешний вид
Syntax
<syntaxhighlight lang="javascript">mp.game.fire.isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle);</syntaxhighlight>
Required Arguments
- explosionType: int
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- angle: float
Return value
- Boolean
Example
<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>