Перейти к содержанию

Entity::setAsMission

Материал из RAGE MP Wiki Archive

Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.

p1 has no effect when either its on or off
maybe a quick disassembly will tell us what it does

p2 has no effect when either its on or off
maybe a quick disassembly will tell us what it does

Syntax

<syntaxhighlight lang="javascript">entity.setAsMission(p1, byThisScript);</syntaxhighlight>

Required Arguments

  • p1: Boolean
  • byThisScript: Boolean

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also