CreateProjectile
Внешний вид
Creates a projectile travelling to the target position.
<syntaxhighlight lang="csharp">void NAPI.Explosion.CreateProjectile(WeaponHash weaponHash, Vector3 start, Vector3 target, int damage, float speed = -1, uint dimension NAPI..GlobalDimension);</syntaxhighlight>
Parameters
- weaponHash: parameter input should be in WeaponHash type
- start: parameter input should be in Vector3 type
- target: parameter input should be in Vector3 type
- damage: optional parameter, input should be in int type
- speed: optional parameter, input should be in float type
- dimension: optional parameter, input should be in uint type
Example
<syntaxhighlight lang="csharp"> // Code here... </syntaxhighlight>