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CreateOwnedExplosion

Материал из RAGE MP Wiki Archive

Creates an explosion on a specific location where the source is the player passed.


<syntaxhighlight lang="csharp">void NAPI.Explosion.CreateOwnedExplosion(Client owner, ExplosionType explosionType, Vector3 position, float damageScale = 1, uint dimension NAPI..GlobalDimension);</syntaxhighlight>

Parameters

  • owner: parameter input should be in Client type
  • explosionType: parameter input should be in ExplosionType type
  • position: parameter input should be in Vector3 type
  • damageScale: optional parameter, input should be in float type
  • dimension: optional parameter, input should be in uint type


Example

<syntaxhighlight lang="csharp"> // Code here... </syntaxhighlight>