CreateObject
Creates a world object.
<syntaxhighlight lang="csharp">Object NAPI.Object.CreateObject(int model, Vector3 pos, Quaternion rot, uint dimension = NAPI.GlobalDimension);</syntaxhighlight> <syntaxhighlight lang="csharp">Object NAPI.Object.CreateObject(uint model, Vector3 pos, Quaternion rot, uint dimension = NAPI.GlobalDimension);</syntaxhighlight> <syntaxhighlight lang="csharp">Object NAPI.Object.CreateObject(int model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = NAPI.GlobalDimension);</syntaxhighlight> <syntaxhighlight lang="csharp">Object NAPI.Object.CreateObject(uint model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = NAPI.GlobalDimension);</syntaxhighlight>
Parameters
- model: The model of the object to be created.
- pos: The position where the object will be created.
- rot: The rotation applied to the object.
- alpha: Optional, makes the object have transparency.
- dimension: Optional, the dimension from which the object will be seen.
Example
<syntaxhighlight lang="csharp"> // Code here... </syntaxhighlight>