Cam::setCamSplineDuration
Внешний вид
I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.
Syntax
<syntaxhighlight lang="javascript">mp.game.cam.setCamSplineDuration(cam, timeDuration);</syntaxhighlight>
Required Arguments
- cam: int
- timeDuration: int
Return value
- Undefined
Example
<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>