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Ui::displayHelpTextFromStringLabel

Материал из RAGE MP Wiki Archive
Версия от 06:07, 28 февраля 2019; imported>Kar
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)

p0 is always 0.
duration when set to -1, is around 3s. Can not be more than 5000ms.

Example:
<syntaxhighlight lang="javascript"> void FloatingHelpText1(char* text) {

   BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');
   ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
   END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);

}</syntaxhighlight>
Image:
- imgbin.org/images/26209.jpg

more inputs/icons: (scroll to line 377 and below)
- pastebin.com/nqNYWMSB

Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL

Syntax

<syntaxhighlight lang="javascript">mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration);</syntaxhighlight>

Required Arguments

  • p0: unknown (to be checked)
  • loop: Boolean
  • beep: Boolean
  • duration: int

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> mp.game.ui.setTextComponentFormat('STRING'); mp.game.ui.addTextComponentSubstringPlayerName('Hit ~INPUT_CONTEXT~ to do something'); mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1); </syntaxhighlight>

See also