OnPlayerDamage
Внешний вид
Ошибка создания миниатюры: Не удаётся сохранить эскиз по месту назначения This feature is currently doesn't work in the current branch of RAGE:Multiplayer.
This event is triggered when a player's health or armor changes.
<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDamage)] </syntaxhighlight>
Parameters
- player: parameter input should be in Player type
- health: parameter input should be in float type
- armor: parameter input should be in float type
Example
<syntaxhighlight lang="csharp"> [ServerEvent(Event.PlayerDamage)] public void OnPlayerDamage(Player player, float healthLoss, float armorLoss) { player.SendChatMessage($"You have lost {healthLoss} health and {armorLoss} armor."); } </syntaxhighlight>