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Audio::loadStream

Материал из RAGE MP Wiki Archive
Версия от 21:06, 11 мая 2017; imported>StreetGT
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)

Example:
AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');

All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w

Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.

soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.

Syntax

<syntaxhighlight lang="javascript">mp.game.audio.loadStream(streamName, soundSet);</syntaxhighlight>

Required Arguments

  • streamName: String
  • soundSet: String

Return value

  • Boolean

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also