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Entity::setLoadCollisionFlag

Материал из RAGE MP Wiki Archive
Версия от 17:52, 1 мая 2024; imported>Shr0x (See also)
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)

Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.

Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.

Syntax

<syntaxhighlight lang="javascript">entity.setLoadCollisionFlag(toggle);</syntaxhighlight>

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also