Cam::getCamSplineNodePhase
Внешний вид
I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.
Syntax
<syntaxhighlight lang="javascript">mp.game.cam.getCamSplineNodePhase(p0);</syntaxhighlight>
Required Arguments
- p0: unknown (to be checked)
Return value
- float
Example
<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>