Rope::addRope
Внешний вид
Client-Side Function
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Creates a rope at the specific position, that extends in the specified direction when not attached to any entities.
Required Params
- x: Float
- y: Float
- z: Float
- rotX: Float
- rotY: Float
- rotZ: Float
- length: Number
- ropeType: Number
- initialLength: Number
- minLength: Number
- changeRate: Float
- populOnly: Boolean
- collision: Boolean
- lockfront: Boolean
- timeMultiplier: Float
- breakable: Boolean
- materialName: String or Null
Return Value
- {unkPtr, result} {number, handle}
Syntax
mp.game.physics.addRope(x, y, z, rotX, rotY, rotZ, length, ropeType, initialLen, minLen, changeRate, populOnly, collision, lockFront, timeMultiplier, breakWhenShot, materialName);
Example
Client-Side
{{{1}}}
See also
- mp.game.rope.addRope
- mp.game.rope.applyImpulseToCloth
- mp.game.rope.attachEntitiesToRope
- mp.game.rope.attachRopeToEntity
- mp.game.rope.breakEntityGlass
- mp.game.rope.deleteChildRope
- mp.game.rope.deleteRope
- mp.game.rope.detachRopeFromEntity
- mp.game.rope.doesRopeExist
- mp.game.rope.getCgoffset
- mp.game.rope.getRopeLastVertexCoord
- mp.game.rope.getRopeLength
- mp.game.rope.getRopeVertexCoord
- mp.game.rope.getRopeVertexCount
- mp.game.rope.loadRopeData
- mp.game.rope.pinRopeVertex
- mp.game.rope.ropeConvertToSimple
- mp.game.rope.ropeDrawShadowEnabled
- mp.game.rope.ropeForceLength
- mp.game.rope.ropeResetLength
- mp.game.rope.ropeSetUpdatePinverts
- mp.game.rope.setCgAtBoundcenter
- mp.game.rope.setCgoffset
- mp.game.rope.setDamping
- mp.game.rope.setDisableBreaking
- mp.game.rope.setDisableFragDamage
- mp.game.rope.startRopeUnwindingFront
- mp.game.rope.startRopeWinding
- mp.game.rope.stopRopeUnwindingFront
- mp.game.rope.stopRopeWinding
- mp.game.rope.unpinRopeVertex