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Player::reserveEntityExplodesOnHighExplosionCombo

Материал из RAGE MP Wiki Archive
Версия от 21:30, 6 мая 2017; imported>Marty uploader (yay)
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)

This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO'
which is obviously incorrect.

Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.


I assume this switches the crime type

Syntax

<syntaxhighlight lang="javascript">mp.game.player.reserveEntityExplodesOnHighExplosionCombo(p1);</syntaxhighlight>

Required Arguments

  • p1: int

Return value

  • Undefined

Example

<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>

See also