Pathfind::loadAllPathNodes
Внешний вид
Loads all path nodes.
If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.
-MulleDK19.
Syntax
<syntaxhighlight lang="javascript">mp.game.pathfind.loadAllPathNodes(keepInMemory);</syntaxhighlight>
Required Arguments
- keepInMemory: Boolean
Return value
- Boolean
Example
<syntaxhighlight lang="javascript"> // todo </syntaxhighlight>