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  1. Decisionevent::isShockingEventInSphere
  2. Decisionevent::removeAllShockingEvents
  3. Decisionevent::removeShockingEvent
  4. Decisionevent::suppressShockingEventTypeNextFrame
  5. Decisionevent::unblockDecisionMakerEvent
  6. Decorator::decorIsRegisteredAsType
  7. Decorator::decorRegister
  8. DeleteColShape
  9. DeleteEntity
  10. DeletePlayerWorldProp
  11. DeleteWorldProp
  12. DetachEntity
  13. DetonatePlayerStickies
  14. Development with Visual Studio Code
  15. DisablePlayerVoiceTo
  16. Discord::requestOAuth2
  17. Discord::update
  18. Dlc1::getDlcVehicleData
  19. Dlc1::getDlcVehicleFlags
  20. Dlc1::getDlcVehicleModel
  21. Dlc1::getDlcWeaponComponentData
  22. Dlc1::getDlcWeaponData
  23. Dlc1::getForcedComponent
  24. Dlc1::getNumDlcWeaponComponents
  25. Dlc1::getNumForcedComponents
  26. Dlc1::getNumPropsFromOutfit
  27. Dlc1::getPropFromOutfit
  28. Dlc1::getShopPedComponent
  29. Dlc1::getShopPedOutfit
  30. Dlc1::getShopPedQueryComponent
  31. Dlc1::getShopPedQueryOutfit
  32. Dlc1::getShopPedQueryProp
  33. Dlc1::getVariantComponent
  34. Dlc1::initShopPedComponent
  35. Dlc1::initShopPedProp
  36. Dlc1::isDlcDataEmpty
  37. Dlc2::isDlcPresent
  38. Dlc2::nullify
  39. DoesEntityExist
  40. DoesEntityExistForPlayer
  41. DoesPlayerHaveAccessToCommand
  42. DummyEntityCreated
  43. DummyEntityDestroyed
  44. EnablePlayerVoiceTo
  45. Entity::alpha
  46. Entity::applyForceTo
  47. Entity::applyForceToCenterOfMass
  48. Entity::attachTo
  49. Entity::attachToPhysically
  50. Entity::clearLastDamage

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