<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Streaming%3A%3AsetFocusPosAndVel</id>
	<title>Streaming::setFocusPosAndVel - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Streaming%3A%3AsetFocusPosAndVel"/>
	<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Streaming::setFocusPosAndVel&amp;action=history"/>
	<updated>2026-07-24T19:18:04Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Streaming::setFocusPosAndVel&amp;diff=14300&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: /* See also */</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Streaming::setFocusPosAndVel&amp;diff=14300&amp;oldid=prev"/>
		<updated>2024-05-27T03:35:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Override the area where the camera will render the terrain. After moving to another area, you need to clear focus. This can be done using the following native [[Streaming::clearFocus]]&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.streaming.setFocusPosAndVel(x, y, z, velocityX, velocityY, velocityZ);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;velocityX:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;velocityY:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;velocityZ:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Undefined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const position = new mp.Vector3();&lt;br /&gt;
mp.game.streaming.setFocusPosAndVel(position.x, position.y, position.z, 0, 0, 0);&lt;br /&gt;
&lt;br /&gt;
// Wait till it&amp;#039;s loaded&lt;br /&gt;
mp.game.streaming.newLoadSceneStartSphere(position.x, position.y, position.z, 30, 0);&lt;br /&gt;
&lt;br /&gt;
while (!mp.game.streaming.isNewLoadSceneLoaded()) {&lt;br /&gt;
    await mp.game.waitAsync(0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.game.streaming.newLoadSceneStop();&lt;br /&gt;
&lt;br /&gt;
// Your code&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Streaming_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>