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	<title>Server settings - История изменений</title>
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		<id>https://rage.grandroleplay.ru/index.php?title=Server_settings&amp;diff=14056&amp;oldid=prev</id>
		<title>imported&gt;Pietrodc0 в 16:09, 15 сентября 2024</title>
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		<updated>2024-09-15T16:09:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;conf.json -&amp;#039;&amp;#039;&amp;#039; is a configuration file which allows you manage your server easily.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following table will explain the use of the following settings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| announce || false || Announce to the master server so people can see you in their server browser.&lt;br /&gt;
|-&lt;br /&gt;
| bind|| 127.0.0.1 || The IP to listen to.&lt;br /&gt;
|-&lt;br /&gt;
| gamemode|| Freeroam || The server&amp;#039;s gamemode. [[gamemodes|List of valid gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
| encryption&amp;#039;&amp;#039;&amp;#039;(deprecated)&amp;#039;&amp;#039;&amp;#039;|| true || Setting is deprecated because it is always enabled and can not be disabled.&lt;br /&gt;
|-&lt;br /&gt;
| maxplayers || 100 || Maximum number of players your server will hold.&lt;br /&gt;
|-&lt;br /&gt;
| name || RAGE:MP Unofficial server || Server name that will be displayed to the master server. Use [] for tags. Eg. &amp;quot;Beast [Serious Roleplay]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| stream-distance || 500.0 || The distance on the X,Y plane which server entities will stream in for connected players.&lt;br /&gt;
|-&lt;br /&gt;
| port || 22005 || The port that the server will use. The server uses both UDP and TCP protocols.&amp;lt;br/&amp;gt;The port after that one (&amp;#039;&amp;#039;port + 1&amp;#039;&amp;#039;, so 22006 by default) will be used for the HTTP server that hosts the client packages for the clients to download from.&lt;br /&gt;
|-&lt;br /&gt;
| disallow-multiple-connections-per-ip|| false|| Allows (false) or disallows (true) multiple players to connect from the same IP address&lt;br /&gt;
|-&lt;br /&gt;
| limit-time-of-connections-per-ip|| 0|| Maximum time a player can try to reconnect before getting timeout&lt;br /&gt;
|-&lt;br /&gt;
| url|| || Website URL. Must be a valid URL. Truncated to 20 characters in [https://rage.mp/masterlist RAGE:MP Master List Web] (shows fine in RAGE:MP client).&lt;br /&gt;
|-&lt;br /&gt;
| language|| us || Server&amp;#039;s language (needs to be a string, example: &amp;quot;language&amp;quot;: &amp;quot;us&amp;quot; will display the United States flag on your server&amp;#039;s name) &lt;br /&gt;
|-&lt;br /&gt;
| sync-rate|| 40|| This number indicates the interval, in milliseconds, that the server has to synchronize its entities. 40 = 40ms&lt;br /&gt;
|-&lt;br /&gt;
| resource-scan-thread-limit|| || Indicates the maximum number of threads used for resource scanning&lt;br /&gt;
|-&lt;br /&gt;
| max-ping|| || Maximum Ping accepted for the server&lt;br /&gt;
|-&lt;br /&gt;
| min-fps|| || Minimum FPS required for the server&lt;br /&gt;
|-&lt;br /&gt;
| max-packet-loss|| || Maximum Packet loss accepted in the server&lt;br /&gt;
|-&lt;br /&gt;
| allow-cef-debugging || || Whether the client can (true) or not (false) debug the server&amp;#039;s CEF pages&lt;br /&gt;
|-&lt;br /&gt;
| enable-nodejs || true || Enables NodeJS serverside&lt;br /&gt;
|-&lt;br /&gt;
| csharp || disabled||  If your server will be using the C# bridge plugin set it to true, else don&amp;#039;t add this line&lt;br /&gt;
|-&lt;br /&gt;
| enable-http-security&amp;#039;&amp;#039;&amp;#039;(note¹)&amp;#039;&amp;#039;&amp;#039;|| false||  When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat || || boolean true / false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| allow-voice-chat-input || || (only available via registry at the moment); default value: 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| voice-chat-sample-rate || || allowed values are 8000, 16000, 24000, 48000&lt;br /&gt;
|-&lt;br /&gt;
| fastdl-host || || String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.&amp;lt;br /&amp;gt;Otherwise they will download them directly from the server.&lt;br /&gt;
|-&lt;br /&gt;
| server-side-weapons-only-mode ||  true || boolean true / false, if it&amp;#039;s set to true, only weapons that are given from server side will be synced (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| api-threading-debugging ||  false || If set to true, it&amp;#039;ll report every single usage of the API out of proper thread. Use it only for debugging since it adds some CPU overhead. (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| fqdn ||  || string, e.g. &amp;quot;fqdn&amp;quot;: &amp;quot;game-srv.rage.mp&amp;quot;. Thanks to this option your players won&amp;#039;t notice any server IP change, including the re-utilisation of downloaded packages.&lt;br /&gt;
|-&lt;br /&gt;
| resources-compression-level || 1 || Use 0 for local server, or a higher value for bandwidth optimisation. -9 for fast compression (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| node-commandline-flags ||  || e.g. &amp;quot;node-commandline-flags&amp;quot;: &amp;quot;--inspect&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| synchronization-extrapolation-multiplier || 0.0 || enables vehicle synchronization prediction disabling possible latency offset (available with RAGE 1.1+, enabled by default with 1.0 value in 0.3.7)&lt;br /&gt;
|-&lt;br /&gt;
| http-threads || 50 || Specifies how many concurrent connections will be handled at the same time, the rest will be queued (Increasing this number will increase bandwidth usage)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-logging || false || Log compression rates of all outgoing client event triggers with the dictionary the server has been initialized with (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-training || false || Dictionary training, takes data from all of your triggers and flushes it to the file specified at &amp;quot;trigger-compression-dictionary&amp;quot; at every 20th trigger. TIP: You can train it without joining using &amp;quot;mp.players.call&amp;quot; (available with RAGE 1.1+)&lt;br /&gt;
|-&lt;br /&gt;
| trigger-compression-dictionary ||  || File to load/save compression dictionary (available with RAGE 1.1+)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| create-fastdl-snapshot || false || Generates client packages files to a folder to be downloadable and used with FastDL&lt;br /&gt;
|-&lt;br /&gt;
| disable-client-packages-ram-cache || false || Doesn&amp;#039;t cache resources in memory (for only un-encrypted files with DISABLE_ENCRYPTION_LIST file) and instead streams it from storage &lt;br /&gt;
|-&lt;br /&gt;
| client-packages-shared-folder || || Enables you to use the same client resources across different servers (i guess) (FQDN must be a subdomain of shared folder name, e.g. foo.domain.com, bar.domain.com =&amp;gt; domain.com)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample file ==&lt;br /&gt;
&lt;br /&gt;
This is an example of &amp;#039;&amp;#039;&amp;#039;conf.json&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;announce&amp;quot;: false,&lt;br /&gt;
    &amp;quot;bind&amp;quot;: &amp;quot;127.0.0.1&amp;quot;,&lt;br /&gt;
    &amp;quot;gamemode&amp;quot;: &amp;quot;freeroam&amp;quot;, &lt;br /&gt;
    &amp;quot;name&amp;quot;: &amp;quot;RAGE:MP Unofficial server [Tag]&amp;quot;, &lt;br /&gt;
    &amp;quot;maxplayers&amp;quot;: 100,&lt;br /&gt;
    &amp;quot;port&amp;quot;: 22005,&lt;br /&gt;
    &amp;quot;stream-distance&amp;quot;: 500.0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
note¹: at least with Rage 1.1, setting this parameter to true causes missing download of resources from the launcher. The client needs to connect a second time to see the resources downloaded during previous connection. Suggestion is to keep it false.&lt;br /&gt;
[[Category:Reference]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Pietrodc0</name></author>
	</entry>
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