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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Render_Targets</id>
	<title>Render Targets - История изменений</title>
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	<updated>2026-07-24T19:13:33Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Render_Targets&amp;diff=13963&amp;oldid=prev</id>
		<title>imported&gt;SugarD-x: Removed unrelated racial comment.</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Render_Targets&amp;diff=13963&amp;oldid=prev"/>
		<updated>2020-09-08T16:06:18Z</updated>

		<summary type="html">&lt;p&gt;Removed unrelated racial comment.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You can use drawSprite, drawRect, drawText, and drawScaleformMovie on certain props to draw to them in 3D real-time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: You HAVE to set the drawing to use layer 4. Other layers do not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Limitations: Multiple objects that have the same render target name (tvscreen for example), will all display the exact same thing at once on the whole map. This means to display different things, you have to use different props.&lt;br /&gt;
&lt;br /&gt;
Functions usable:&lt;br /&gt;
&lt;br /&gt;
[[Ui::isNamedRendertargetLinked|isNamedRendertargetLinked]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::isNamedRendertargetRegistered|isNamedRendertargetRegistered]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::linkNamedRendertarget|linkNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::registerNamedRendertarget|registerNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::releaseNamedRendertarget|releaseNamedRendertarget]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::getNamedRendertargetRenderId|getNamedRendertargetRenderId]]&lt;br /&gt;
&lt;br /&gt;
[[Ui::setTextRenderId|setTextRenderId]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example script which spawns a large screen and draws to it.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;//Load texture dictionary for example&lt;br /&gt;
if(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;br /&gt;
	mp.game.graphics.requestStreamedTextureDict(&amp;quot;mpweaponsgang0&amp;quot;, true);&lt;br /&gt;
while(!mp.game.graphics.hasStreamedTextureDictLoaded(&amp;quot;mpweaponsgang0&amp;quot;))&lt;br /&gt;
	mp.game.wait(0);&lt;br /&gt;
&lt;br /&gt;
//Create object for example&lt;br /&gt;
function CreateModel(model, pos, rot)&lt;br /&gt;
{&lt;br /&gt;
	if(!mp.game.streaming.hasModelLoaded(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.streaming.requestModel(mp.game.joaat(model));&lt;br /&gt;
	while(!mp.game.streaming.hasModelLoaded(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.wait(0);&lt;br /&gt;
	return mp.objects.new(mp.game.joaat(model), pos,&lt;br /&gt;
	{&lt;br /&gt;
		rotation: rot,&lt;br /&gt;
		alpha: 255,&lt;br /&gt;
		dimension: mp.players.local.dimension&lt;br /&gt;
	});&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function CreateRenderTarget(name, model)&lt;br /&gt;
{&lt;br /&gt;
	if(!mp.game.ui.isNamedRendertargetRegistered(name))&lt;br /&gt;
		mp.game.ui.registerNamedRendertarget(name, false); //Register render target&lt;br /&gt;
	if(!mp.game.ui.isNamedRendertargetLinked(mp.game.joaat(model)))&lt;br /&gt;
		mp.game.ui.linkNamedRendertarget(mp.game.joaat(model)); //Link it to all models&lt;br /&gt;
	if(mp.game.ui.isNamedRendertargetRegistered(name))&lt;br /&gt;
		return mp.game.ui.getNamedRendertargetRenderId(name); //Get the handle&lt;br /&gt;
	return -1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function RenderThings(id)&lt;br /&gt;
{&lt;br /&gt;
	mp.game.ui.setTextRenderId(id); //Set render ID of render target&lt;br /&gt;
	mp.game.graphics.set2dLayer(4); //Only layer 4 works&lt;br /&gt;
	&lt;br /&gt;
	mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 255, 0, 0, 255); //Draw rect is always behind text/sprites&lt;br /&gt;
	&lt;br /&gt;
	mp.game.graphics.drawText(&amp;quot;~r~Rage~w~MP&amp;quot;, [0.5, 0.35], //Draw text is always the most top element&lt;br /&gt;
	{ &lt;br /&gt;
	  font: 0, &lt;br /&gt;
	  color: [255, 255, 255, 255], &lt;br /&gt;
	  scale: [2.0, 2.0], &lt;br /&gt;
	  outline: true&lt;br /&gt;
	});&lt;br /&gt;
	&lt;br /&gt;
	//Scaleforms work too although the majority have messed up scaling&lt;br /&gt;
	mp.game.graphics.drawScaleformMovie(scale, 0.5, 0.5, 1, 1, 255, 255,255, 255, 0);&lt;br /&gt;
	&lt;br /&gt;
	//Draw sprites. The layering for this is last drawn is the most top element&lt;br /&gt;
	mp.game.graphics.drawSprite(&amp;quot;mpweaponsgang0&amp;quot;, &amp;quot;w_ar_advancedrifle&amp;quot;, 0.25, 0.5, 0.25, 0.25, 0, 255, 255, 255, 255);&lt;br /&gt;
	mp.game.graphics.drawSprite(&amp;quot;mpweaponsgang0&amp;quot;, &amp;quot;w_ex_grenadefrag&amp;quot;, 0.25, 0.5, 0.25, 0.25, 0, 255, 255, 255, 255);&lt;br /&gt;
	&lt;br /&gt;
	mp.game.ui.setTextRenderId(1); //Do not forget to reset the render ID. 1 is always the default render target the game uses&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
var TargetsToRender = [];&lt;br /&gt;
var scale = 0;&lt;br /&gt;
&lt;br /&gt;
mp.keys.bind(69, false, () =&amp;gt; //Button E&lt;br /&gt;
{&lt;br /&gt;
	var pos = mp.players.local.position;&lt;br /&gt;
	pos.z += 1;&lt;br /&gt;
	&lt;br /&gt;
	scale = mp.game.graphics.requestScaleformMovie(&amp;quot;cellphone_ifruit&amp;quot;);&lt;br /&gt;
	while(!mp.game.graphics.hasScaleformMovieLoaded(scale))&lt;br /&gt;
		mp.game.wait(0);&lt;br /&gt;
	&lt;br /&gt;
	var x = CreateModel(&amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;, pos, new mp.Vector3());&lt;br /&gt;
	pos.x += 10;&lt;br /&gt;
	var x = CreateModel(&amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;, pos, new mp.Vector3());&lt;br /&gt;
	var id = CreateRenderTarget(&amp;quot;prop_x17dlc_monitor_wall_01a&amp;quot;, &amp;quot;xm_prop_x17dlc_monitor_wall_01a&amp;quot;);&lt;br /&gt;
	if(id != -1)&lt;br /&gt;
		TargetsToRender.push(id);&lt;br /&gt;
	else&lt;br /&gt;
		mp.gui.chat.push(&amp;quot;Could not create render target.&amp;quot;);&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;render&amp;quot;, () =&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	for(var i = 0; i &amp;lt; TargetsToRender.length; i++)&lt;br /&gt;
	{&lt;br /&gt;
		RenderThings(TargetsToRender[i]);&lt;br /&gt;
	}&lt;br /&gt;
});&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rendertarget_1.PNG|500px|frame|Example of drawRect and drawText]]&lt;br /&gt;
[[File:Rendertarget_2.PNG|500px|frame|Fullscreen drawRect and drawText]]&lt;br /&gt;
[[File:Rendertarget_3.PNG|500px|frame|Reacts to object alpha properly]]&lt;br /&gt;
[[File:Rendertarget_4.PNG|500px|frame|cinscreen example]]&lt;br /&gt;
[[File:Rendertarget_5.PNG|500px|frame|drawSprite, drawRect, and drawText]]&lt;br /&gt;
[[File:Rendertarget_6.PNG|500px|frame|drawSprite, drawRect, and drawScaleformMovie]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%; text-align: center; table-layout: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Render Target Name&lt;br /&gt;
!Prop Name&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_start&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_root&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| des_tvsmash_end&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_cs_tv_stand&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_flatscreen_overlay&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_laptop_lester2&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_monitor_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_trev_tv_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_03_overlay&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_06&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_01_screen&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_02b&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_03b&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_michael&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_monitor_w_large &lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| prop_tv_flat_02&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_prop_hst_laptop&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_bank_heist_laptop&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunitl_03&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunits_01&lt;br /&gt;
|-&lt;br /&gt;
| tvscreen&lt;br /&gt;
| hei_heist_str_avunitl_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17dlc_monitor_wall_01a&lt;br /&gt;
| xm_prop_x17dlc_monitor_wall_01a&lt;br /&gt;
|-&lt;br /&gt;
| cinscreen&lt;br /&gt;
| prop_big_cin_screen&lt;br /&gt;
|-&lt;br /&gt;
| taxi&lt;br /&gt;
| prop_taxi_meter_1&lt;br /&gt;
|-&lt;br /&gt;
| taxi&lt;br /&gt;
| prop_taxi_meter_2&lt;br /&gt;
|-&lt;br /&gt;
| rev_phone&lt;br /&gt;
| prop_cs_trev_overlay&lt;br /&gt;
|-&lt;br /&gt;
| npcphone&lt;br /&gt;
| prop_phone_cs_frank&lt;br /&gt;
|-&lt;br /&gt;
| npcphone&lt;br /&gt;
| prop_phone_proto&lt;br /&gt;
|-&lt;br /&gt;
| big_disp&lt;br /&gt;
| prop_huge_display_01&lt;br /&gt;
|-&lt;br /&gt;
| big_disp&lt;br /&gt;
| prop_huge_display_02&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| prop_muster_wboard_01&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| prop_muster_wboard_02&lt;br /&gt;
|-&lt;br /&gt;
| planning&lt;br /&gt;
| hei_prop_hei_muster_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_battle_touchscreen_rt&lt;br /&gt;
| ba_prop_battle_hacker_screen&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_p_01&lt;br /&gt;
| xm_prop_x17_sec_panel_01&lt;br /&gt;
|-&lt;br /&gt;
| slow_text&lt;br /&gt;
| bkr_prop_slow_down&lt;br /&gt;
|-&lt;br /&gt;
| prop_clubhouse_laptop_01a&lt;br /&gt;
| bkr_prop_clubhouse_laptop_01a&lt;br /&gt;
|-&lt;br /&gt;
| prop_clubhouse_laptop_square_01a&lt;br /&gt;
| bkr_prop_clubhouse_laptop_01b&lt;br /&gt;
|-&lt;br /&gt;
| big_disp2&lt;br /&gt;
| prop_projector_overlay &lt;br /&gt;
|-&lt;br /&gt;
| pbus_screen&lt;br /&gt;
| ba_prop_battle_pbus_screen&lt;br /&gt;
|-&lt;br /&gt;
| club_computer&lt;br /&gt;
| ba_prop_battle_club_computer_01&lt;br /&gt;
|-&lt;br /&gt;
| club_computer_02&lt;br /&gt;
| ba_prop_battle_club_computer_02&lt;br /&gt;
|-&lt;br /&gt;
| laptop_dj&lt;br /&gt;
| ba_prop_club_laptop_dj&lt;br /&gt;
|-&lt;br /&gt;
| laptop_dj_02&lt;br /&gt;
| ba_prop_club_laptop_dj_02&lt;br /&gt;
|-&lt;br /&gt;
| bikerlogo&lt;br /&gt;
| bkr_prop_biker_scriptrt_logo&lt;br /&gt;
|-&lt;br /&gt;
| bikertable&lt;br /&gt;
| bkr_prop_biker_scriptrt_table&lt;br /&gt;
|-&lt;br /&gt;
| bikerwall&lt;br /&gt;
| bkr_prop_biker_scriptrt_wall&lt;br /&gt;
|-&lt;br /&gt;
| clubname_blackboard_01a&lt;br /&gt;
| bkr_prop_clubhouse_blackboard_01a&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_01&lt;br /&gt;
| bkr_prop_rt_memorial_active_01&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_02&lt;br /&gt;
| bkr_prop_rt_memorial_active_02&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_active_03&lt;br /&gt;
| bkr_prop_rt_memorial_active_03&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_president&lt;br /&gt;
| bkr_prop_rt_memorial_president&lt;br /&gt;
|-&lt;br /&gt;
| memorial_wall_vice_president&lt;br /&gt;
| bkr_prop_rt_memorial_vice_pres&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_plan_01a&lt;br /&gt;
| bkr_prop_rt_clubhouse_plan_01a&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_table&lt;br /&gt;
| bkr_prop_rt_clubhouse_table&lt;br /&gt;
|-&lt;br /&gt;
| clubhouse_wall&lt;br /&gt;
| bkr_prop_rt_clubhouse_wall&lt;br /&gt;
|-&lt;br /&gt;
| smug_monitor_01&lt;br /&gt;
| xm_prop_x17_computer_01&lt;br /&gt;
|-&lt;br /&gt;
| smug_monitor_01&lt;br /&gt;
| sm_prop_smug_monitor_01&lt;br /&gt;
|-&lt;br /&gt;
| tv_flat_01&lt;br /&gt;
| xm_prop_x17_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| tv_flat_01&lt;br /&gt;
| sm_prop_smug_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| monitor_02&lt;br /&gt;
| prop_x17_computer_02&lt;br /&gt;
|-&lt;br /&gt;
| tvstand_screen&lt;br /&gt;
| xm_prop_x17_tv_stand_01a&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_01&lt;br /&gt;
| xm_prop_x17_screens_02a_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_02&lt;br /&gt;
| xm_prop_x17_screens_02a_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_03&lt;br /&gt;
| xm_prop_x17_screens_02a_03&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_04&lt;br /&gt;
| xm_prop_x17_screens_02a_04&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_05&lt;br /&gt;
| xm_prop_x17_screens_02a_05&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_06&lt;br /&gt;
| xm_prop_x17_screens_02a_06&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_07&lt;br /&gt;
| xm_prop_x17_screens_02a_07&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_8scrn_08&lt;br /&gt;
| xm_prop_x17_screens_02a_08&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceil_scn_01&lt;br /&gt;
| xm_prop_x17_tv_ceiling_scn_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceil_scn_02&lt;br /&gt;
| xm_prop_x17_tv_ceiling_scn_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_01&lt;br /&gt;
| xm_prop_x17_tv_scrn_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_02&lt;br /&gt;
| xm_prop_x17_tv_scrn_02&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_03&lt;br /&gt;
| xm_prop_x17_tv_scrn_03&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_04&lt;br /&gt;
| xm_prop_x17_tv_scrn_04&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_05&lt;br /&gt;
| xm_prop_x17_tv_scrn_05&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_06&lt;br /&gt;
| xm_prop_x17_tv_scrn_06&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_07&lt;br /&gt;
| xm_prop_x17_tv_scrn_07&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_08&lt;br /&gt;
| xm_prop_x17_tv_scrn_08&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_09&lt;br /&gt;
| xm_prop_x17_tv_scrn_09&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_10&lt;br /&gt;
| xm_prop_x17_tv_scrn_10&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_11&lt;br /&gt;
| xm_prop_x17_tv_scrn_11&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_12&lt;br /&gt;
| xm_prop_x17_tv_scrn_12&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_13&lt;br /&gt;
| xm_prop_x17_tv_scrn_13&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_14&lt;br /&gt;
| xm_prop_x17_tv_scrn_14&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_15&lt;br /&gt;
| xm_prop_x17_tv_scrn_15&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_16&lt;br /&gt;
| xm_prop_x17_tv_scrn_16&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_17&lt;br /&gt;
| xm_prop_x17_tv_scrn_17&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_18&lt;br /&gt;
| xm_prop_x17_tv_scrn_18&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_scrn_19&lt;br /&gt;
| xm_prop_x17_tv_scrn_19&lt;br /&gt;
|-&lt;br /&gt;
| prop_x17_tv_ceiling_01&lt;br /&gt;
| xm_screen_1&lt;br /&gt;
|-&lt;br /&gt;
| ex_tvscreen&lt;br /&gt;
| ex_prop_ex_tv_flat_01&lt;br /&gt;
|-&lt;br /&gt;
| prop_ex_computer_screen&lt;br /&gt;
| ex_prop_monitor_01_ex&lt;br /&gt;
|-&lt;br /&gt;
| prop_ex_office_text&lt;br /&gt;
| ex_prop_ex_office_text&lt;br /&gt;
|-&lt;br /&gt;
| gr_bunker_laptop_01a&lt;br /&gt;
| gr_prop_gr_laptop_01a&lt;br /&gt;
|-&lt;br /&gt;
| bunker_laptop_sq_01a&lt;br /&gt;
| gr_prop_gr_laptop_01b&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_01&lt;br /&gt;
| gr_prop_gr_trailer_monitor_01&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_02&lt;br /&gt;
| gr_prop_gr_trailer_monitor_02&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailer_monitor_03&lt;br /&gt;
| gr_prop_gr_trailer_monitor_03&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailertv_01&lt;br /&gt;
| gr_prop_gr_trailer_tv&lt;br /&gt;
|-&lt;br /&gt;
| gr_trailertv_02&lt;br /&gt;
| gr_prop_gr_trailer_tv_02&lt;br /&gt;
|-&lt;br /&gt;
| heist_brd&lt;br /&gt;
| hei_prop_dlc_heist_board&lt;br /&gt;
|-&lt;br /&gt;
| tablet&lt;br /&gt;
| hei_prop_dlc_tablet&lt;br /&gt;
|-&lt;br /&gt;
| hei_mon&lt;br /&gt;
| hei_prop_hei_monitor_overlay&lt;br /&gt;
|-&lt;br /&gt;
| blimp_text&lt;br /&gt;
| sr_mp_spec_races_blimp_sign&lt;br /&gt;
|-&lt;br /&gt;
| id_text&lt;br /&gt;
| prop_police_id_text&lt;br /&gt;
|-&lt;br /&gt;
| id_text_02&lt;br /&gt;
| prop_police_id_text_02&lt;br /&gt;
|-&lt;br /&gt;
| crew_emblem_base&lt;br /&gt;
| xm_prop_base_crew_emblem&lt;br /&gt;
|-&lt;br /&gt;
| orbital_table&lt;br /&gt;
| xm_prop_orbital_cannon_table&lt;br /&gt;
|-&lt;br /&gt;
| prop_impexp_lappy_01a&lt;br /&gt;
| imp_prop_impexp_lappy_01a&lt;br /&gt;
|-&lt;br /&gt;
| port_text&lt;br /&gt;
| apa_prop_ap_port_text&lt;br /&gt;
|-&lt;br /&gt;
| starb_text&lt;br /&gt;
| apa_prop_ap_starb_text&lt;br /&gt;
|-&lt;br /&gt;
| stern_text&lt;br /&gt;
| apa_prop_ap_stern_text&lt;br /&gt;
|-&lt;br /&gt;
| digiscanner&lt;br /&gt;
| weapon_digiscanner&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>imported&gt;SugarD-x</name></author>
	</entry>
</feed>