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	<title>Render(JS) Tick(CSharp) - История изменений</title>
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	<updated>2026-07-24T18:48:10Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Render(JS)_Tick(CSharp)&amp;diff=13962&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 19:03, 15 мая 2024</title>
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		<updated>2024-05-15T19:03:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- {{ServersideCsEvent}} --&amp;gt;&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
C# Server-Side: [[OnUpdate]]&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
This event is invoked every tick on the client-side&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void TickDelegate(List&amp;lt;TickNametagData&amp;gt; nametags);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;nametags&amp;#039;&amp;#039;&amp;#039; nametags, expects &amp;#039;&amp;#039;&amp;#039;List&amp;lt;Events.TickNametagData&amp;gt;&amp;#039;&amp;#039;&amp;#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The below example sends the players position in chat everytime the Tick event is invoked&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.Tick += Tick;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void Tick(List&amp;lt;Events.TickNametagData&amp;gt; nametags)&lt;br /&gt;
{&lt;br /&gt;
    Vector3 position = nametags.Find(n =&amp;gt; n.Player.IsLocal == true).Player.Position;&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
This event is invoked every frame on client-side, it is not accessible on the server.&lt;br /&gt;
It is similar to the OnUpdate in C# server-side Code where the function/event is called every tick on the server.&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* nametags (Optional)&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;render&amp;#039;, () =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.drawText(&amp;#039;This is called every frame.&amp;#039;, [0.5, 0.005], {&lt;br /&gt;
      font: 4,&lt;br /&gt;
      color: [255, 255, 255, 255],&lt;br /&gt;
      scale: [1.0, 1.0],&lt;br /&gt;
      outline: true&lt;br /&gt;
    });&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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