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	<title>Raycasting::testCapsule - История изменений</title>
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	<updated>2026-07-24T19:37:21Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=Raycasting::testCapsule&amp;diff=13951&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: /* See also */</title>
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		<updated>2025-03-16T17:43:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Raycast from point to point, where the ray has a radius. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.raycasting.testCapsule(pos1, pos2, radius, [ignoredEntity], [flags]);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pos1:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pos2:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;radius:&amp;#039;&amp;#039;&amp;#039; Float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ignoreEntity:&amp;#039;&amp;#039;&amp;#039; Array of entities handle or object&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;flags:&amp;#039;&amp;#039;&amp;#039; Array of ints&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;object:&amp;#039;&amp;#039;&amp;#039; position (Entity Coordinates) , surfaceNormal, material (Entity Model) , entity (Handle)&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;render&amp;#039;, () =&amp;gt; {&lt;br /&gt;
	const startPosition = player.getBoneCoords(12844, 0.5, 0, 0);&lt;br /&gt;
	const endPosition = new mp.Vector3(0, 0, 75);&lt;br /&gt;
&lt;br /&gt;
	const hitData = mp.raycasting.testCapsule(startPosition, endPosition, 0.5);&lt;br /&gt;
	if (!hitData) {&lt;br /&gt;
		mp.game.graphics.drawLine(startPosition.x, startPosition.y, startPosition.z, endPosition.x, endPosition.y, endPosition.z, 255, 255, 255, 255); // Is in line of sight&lt;br /&gt;
	} else {&lt;br /&gt;
		mp.game.graphics.drawLine(startPosition.x, startPosition.y, startPosition.z, endPosition.x, endPosition.y, endPosition.z, 255, 0, 0, 255); // Is NOT in line of sight&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Raycast_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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