<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Raycasting%3A%3ATestPointToPoint</id>
	<title>Raycasting::TestPointToPoint - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Raycasting%3A%3ATestPointToPoint"/>
	<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Raycasting::TestPointToPoint&amp;action=history"/>
	<updated>2026-07-24T18:27:41Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Raycasting::TestPointToPoint&amp;diff=13950&amp;oldid=prev</id>
		<title>imported&gt;Unknown в 23:02, 26 октября 2018</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Raycasting::TestPointToPoint&amp;diff=13950&amp;oldid=prev"/>
		<updated>2018-10-26T23:02:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This function casts a ray from Point1 to Point2 and returns the position and entity of what&amp;#039;s in the way, or undefined if the way is cleared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags are intersection bit flags.  They tell the ray what to care about and what not to care about when casting. Passing -1 will intersect with everything, presumably.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flags:&amp;lt;br&amp;gt;1: Intersect with map&amp;lt;br&amp;gt;2: Intersect with vehicles (used to be mission entities?) (includes train)&amp;lt;br&amp;gt;4: Intersect with peds? (same as 8)&amp;lt;br&amp;gt;8: Intersect with peds? (same as 4)&amp;lt;br&amp;gt;16: Intersect with objects&amp;lt;br&amp;gt;32: Unknown&amp;lt;br&amp;gt;64: Unknown&amp;lt;br&amp;gt;128: Unknown&amp;lt;br&amp;gt;256: Intersect with vegetation (plants, coral. trees not included)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: Raycasts that intersect with mission_entites (flag = 2) has limited range and will not register for far away entites. The range seems to be about 30 metres. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.raycasting.testPointToPoint(pos1, pos2[, ignoredEntity][, flags]);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pos1:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pos2:&amp;#039;&amp;#039;&amp;#039; Vector3&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ignoreEntity:&amp;#039;&amp;#039;&amp;#039; Entity handle or object&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;flags:&amp;#039;&amp;#039;&amp;#039; array&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;object&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;render&amp;#039;, () =&amp;gt; {&lt;br /&gt;
	const startPosition = player.getBoneCoords(12844, 0.5, 0, 0);&lt;br /&gt;
	const endPosition = new mp.Vector3(0, 0, 75);&lt;br /&gt;
&lt;br /&gt;
	const hitData = mp.raycasting.testPointToPoint(startPosition, endPosition);&lt;br /&gt;
	if (!hitData) {&lt;br /&gt;
		mp.game.graphics.drawLine(startPosition.x, startPosition.y, startPosition.z, endPosition.x, endPosition.y, endPosition.z, 255, 255, 255, 255); // Is in line of sight&lt;br /&gt;
	} else {&lt;br /&gt;
		mp.game.graphics.drawLine(startPosition.x, startPosition.y, startPosition.z, endPosition.x, endPosition.y, endPosition.z, 255, 0, 0, 255); // Is NOT in line of sight&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Worldprobe_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
</feed>