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	<title>Pool::forEachInRange - История изменений</title>
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	<updated>2026-07-24T20:09:17Z</updated>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Pool::forEachInRange&amp;diff=12599&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 12:12, 10 ноября 2024</title>
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		<updated>2024-11-10T12:12:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ServersideJsFunction}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&lt;br /&gt;
{{Pool_list}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pool.forEachInRange(Vector3 position, int range [, int dimension], function callingFunction);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;callingFunction:&amp;#039;&amp;#039;&amp;#039; Function to be executed for each entity within range.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example collects all vehicles within 100 units of the player and stores them in an array.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let getVehiclesNearby = (player) =&amp;gt; {&lt;br /&gt;
    const nearbyVehicles = [];&lt;br /&gt;
    mp.vehicles.forEachInRange(player.position, 100, (vehicle) =&amp;gt; {&lt;br /&gt;
        nearbyVehicles.push(vehicle);&lt;br /&gt;
    });&lt;br /&gt;
    return nearbyVehicles;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
let nearbyVehicles = getVehiclesNearby(mp.players.at(0));&lt;br /&gt;
console.log(`Vehicles nearby: ${nearbyVehicles.length}`);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{EntityPool_function}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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