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	<title>Players::call - История изменений</title>
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	<updated>2026-07-24T20:50:01Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=Players::call&amp;diff=12585&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 11:09, 10 ноября 2024</title>
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		<updated>2024-11-10T11:09:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ServersideJsFunction}}&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The `mp.players.call` function triggers a specified event on the client-side for either all players or a defined array of players. It is useful for synchronizing client events across multiple players on the server.&lt;br /&gt;
&lt;br /&gt;
===Required Params===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;eventName:&amp;#039;&amp;#039;&amp;#039; {{RageType|string}} — The name of the client event to trigger.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;args:&amp;#039;&amp;#039;&amp;#039; {{RageType|Array}} — Arguments to send with the event. Supports strings, numbers, booleans, entities; objects and arrays should be in JSON format.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.players.call(eventName[, args]);&lt;br /&gt;
mp.players.call(playersArray, eventName[, args]);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
1. **Trigger an event for nearby players**: This example triggers the `&amp;quot;disablePlayerRegeneration&amp;quot;` event for all players within 20 units of a position `(150, 100, 50)`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const playersArray = mp.players.toArray().filter((player) =&amp;gt; &lt;br /&gt;
    player.dist(new mp.Vector3(150, 100, 50)) &amp;lt; 20&lt;br /&gt;
);&lt;br /&gt;
mp.players.call(playersArray, &amp;quot;disablePlayerRegeneration&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. **Trigger an event for all players**: This example triggers the `&amp;quot;disablePlayerRegeneration&amp;quot;` event for everyone on the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.players.call(&amp;quot;disablePlayerRegeneration&amp;quot;);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_block}}&lt;br /&gt;
[[Category:Serverside API]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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