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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=PlayerStartEnterVehicle</id>
	<title>PlayerStartEnterVehicle - История изменений</title>
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	<updated>2026-07-25T07:03:03Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=PlayerStartEnterVehicle&amp;diff=12573&amp;oldid=prev</id>
		<title>imported&gt;RoboN1X в 14:09, 23 мая 2019</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=PlayerStartEnterVehicle&amp;diff=12573&amp;oldid=prev"/>
		<updated>2019-05-23T14:09:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This event is triggered when a player starts to get into a vehicle. This event is cancellable.&lt;br /&gt;
&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - player, which sits down (serverside only)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vehicle&amp;#039;&amp;#039;&amp;#039;: {{RageType|Vehicle}} - vehicle in which the player sits.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;seat&amp;#039;&amp;#039;&amp;#039;: {{RageType|Number}} - the place where he sits down.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example outputs a chat message when a player gets into a vehicle.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function playerStartEnterVehicleHandler(player, vehicle, seat) {&lt;br /&gt;
   const playerName = player.name;&lt;br /&gt;
   const vehicleID = vehicle.id;&lt;br /&gt;
&lt;br /&gt;
   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerStartEnterVehicle&amp;quot;, playerStartEnterVehicleHandler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vehicle&amp;#039;&amp;#039;&amp;#039; - vehicle &amp;#039;&amp;#039;&amp;#039;RAGE.Elements.Vehicle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;seatId&amp;#039;&amp;#039;&amp;#039; - the id of the seat, expects&amp;#039;&amp;#039;&amp;#039;System.Int32&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cancel&amp;#039;&amp;#039;&amp;#039; - cancel, expects &amp;#039;&amp;#039;&amp;#039;RAGE.Events.CancelEventArgs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    if (seatId == -1)&lt;br /&gt;
    {&lt;br /&gt;
        RAGE.Chat.Output(&amp;quot;You started to get in the driver&amp;#039;s seat&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        RAGE.Chat.Output(&amp;quot;You started to get in a passenger seat&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// The player is not emmited client-side assuming it&amp;#039;s you&lt;br /&gt;
function playerStartEnterVehicleHandler(vehicle, seat) {&lt;br /&gt;
   const vehicleID = vehicle.id;&lt;br /&gt;
&lt;br /&gt;
   mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerStartEnterVehicle&amp;quot;, playerStartEnterVehicleHandler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Vehicle]]&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;RoboN1X</name></author>
	</entry>
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