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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=PlayerSpawn</id>
	<title>PlayerSpawn - История изменений</title>
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	<updated>2026-07-24T20:08:48Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=PlayerSpawn&amp;diff=12571&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 19:02, 15 мая 2024</title>
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		<updated>2024-05-15T19:02:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This event is triggered when a player spawns.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|1=&lt;br /&gt;
See [[OnPlayerSpawn]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - player, which has spawned&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example outputs a console chat message, when a player spawns.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  function playerSpawn(player) {&lt;br /&gt;
    console.log(`${player.name} has spawned`);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  mp.events.add(&amp;quot;playerSpawn&amp;quot;, playerSpawn);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cancel&amp;#039;&amp;#039;&amp;#039;: cancel, expects &amp;#039;&amp;#039;&amp;#039;RAGE.Events.CancelEventArgs&amp;#039;&amp;#039;&amp;#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows a chat message to the client when they spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerSpawn += OnPlayerSpawn;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
     RAGE.Chat.Output($&amp;quot;You just spawned&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - player, which has spawned (always the same as mp.players.local, only works with local player)&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example outputs a console chat message to the client when they spawns.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerSpawn&amp;quot;, (player) =&amp;gt; {&lt;br /&gt;
     mp.gui.chat.push(&amp;quot;Hey &amp;quot; + player.name + &amp;quot;, you just spawned&amp;quot;);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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