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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=PlayerQuit</id>
	<title>PlayerQuit - История изменений</title>
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	<updated>2026-07-24T22:24:57Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=PlayerQuit&amp;diff=12564&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 10:54, 24 апреля 2024</title>
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		<updated>2024-04-24T10:54:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This event is triggered when a player quits/disconnects/leaves the server.&lt;br /&gt;
&lt;br /&gt;
{{ServersideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDisconnected)]&lt;br /&gt;
|lang=csharp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;player:&amp;#039;&amp;#039;&amp;#039; parameter input should be in &amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039; type&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type:&amp;#039;&amp;#039;&amp;#039; parameter input should be in &amp;#039;&amp;#039;&amp;#039;DisconnectionType&amp;#039;&amp;#039;&amp;#039; type&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;reason:&amp;#039;&amp;#039;&amp;#039; parameter input should be in &amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039; type&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
{{#tag:syntaxhighlight|&lt;br /&gt;
[ServerEvent(Event.PlayerDisconnected)]&lt;br /&gt;
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)&lt;br /&gt;
{&lt;br /&gt;
	switch (type) &lt;br /&gt;
	{&lt;br /&gt;
		case DisconnectionType.Left:&lt;br /&gt;
			player.SendChatMessage($&amp;quot;~b~{player.Name}~w~ has quit the server.&amp;quot;);&lt;br /&gt;
			break;&lt;br /&gt;
		case DisconnectionType.Timeout:&lt;br /&gt;
			player.SendChatMessage($&amp;quot;~b~{player.Name}~w~ has timed out.&amp;quot;);&lt;br /&gt;
			break;&lt;br /&gt;
		case DisconnectionType.Kicked:&lt;br /&gt;
			player.SendChatMessage($&amp;quot;~b~{player.Name}~w~ was kicked from the server {reason}.&amp;quot;);&lt;br /&gt;
			break;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
|lang=csharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - player, which quit from the server&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;exitType&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}} - exit types:&lt;br /&gt;
**&amp;#039;&amp;#039;disconnect&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;timeout&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;kicked&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;reason&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}} - kick reason&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example outputs chat message, when player quits or kicked from the server.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function playerQuitHandler(player, exitType, reason) {&lt;br /&gt;
  let str = player.name;&lt;br /&gt;
&lt;br /&gt;
  if (exitType != &amp;quot;kicked&amp;quot;) {&lt;br /&gt;
    str += &amp;quot; quit.&amp;quot;;&lt;br /&gt;
  } else {&lt;br /&gt;
    str = ` kicked. Reason: ${reason}.`;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  console.log(str);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;playerQuit&amp;quot;, playerQuitHandler);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent|1=C#_Syntax_2|2=JavaScript_Syntax_2}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerQuitDelegate(Player player);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: The player leaving the server, expects &amp;#039;&amp;#039;&amp;#039;RAGE.Elements.Player&amp;#039;&amp;#039;&amp;#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
The example below shows up a message to the client when another player leaves the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerQuit += OnPlayerQuit;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerQuit(RAGE.Elements.Player player)&lt;br /&gt;
{&lt;br /&gt;
    RAGE.Chat.Output($&amp;quot;Player {player.Name} has left&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - the other player who left the server&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example displays a notification for the player, when another player disconnected from server.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerQuit&amp;quot;, (player) =&amp;gt; {&lt;br /&gt;
    mp.game.graphics.notify(`&amp;lt;C&amp;gt;${player.name}&amp;lt;/C&amp;gt; (ID:${player.remoteId}) left the server`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
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