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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=PlayerCommand</id>
	<title>PlayerCommand - История изменений</title>
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	<updated>2026-07-24T18:45:32Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=PlayerCommand&amp;diff=12539&amp;oldid=prev</id>
		<title>imported&gt;RoboN1X в 14:53, 23 мая 2019</title>
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		<updated>2019-05-23T14:53:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This event is triggered when a player sends a command.&lt;br /&gt;
&lt;br /&gt;
{{ServersideJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;player&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - [[:Category:Player API|player]], who send command. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;command&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}} - command (without slash) with arguments. &lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will write &amp;quot;Hello!&amp;quot; to player, who will enter command /meetme into chatbox.s&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (player, command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args.splice(0, 1)[0];&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;meetme&amp;quot;) {&lt;br /&gt;
		player.outputChatBox(&amp;quot;Hello!&amp;quot;);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Detecting Invalid Commands: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;playerCommand&amp;#039;, (player, command) =&amp;gt; {        &lt;br /&gt;
    player.outputChatBox(`${command} is not a valid command. Use /help to find a list of commands.`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
public delegate void OnPlayerCommandDelegate(string cmd, CancelEventArgs cancel);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cmd&amp;#039;&amp;#039;&amp;#039;: colshape, expects &amp;#039;&amp;#039;&amp;#039;System.String&amp;#039;&amp;#039;&amp;#039; type.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cancel&amp;#039;&amp;#039;&amp;#039;: cancel, expects &amp;#039;&amp;#039;&amp;#039;RAGE.Events.CancelEventArgs&amp;#039;&amp;#039;&amp;#039; type.&lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will set player restore player health to max when command &amp;#039;&amp;#039;&amp;#039;/heal&amp;#039;&amp;#039;&amp;#039; is used, or set players armour to max when command &amp;#039;&amp;#039;&amp;#039;/armour&amp;#039;&amp;#039;&amp;#039; is used.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
Events.OnPlayerCommand += OnPlayerCommand;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c#&amp;quot;&amp;gt;&lt;br /&gt;
public void OnPlayerCommand(string cmd, RAGE.Events.CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    if (cmd == &amp;quot;heal&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetHealth(100);&lt;br /&gt;
    }&lt;br /&gt;
    else if (cmd == &amp;quot;armour&amp;quot;)&lt;br /&gt;
    {&lt;br /&gt;
         RAGE.Elements.Player.LocalPlayer.SetArmour(100);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;command&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}} - command (without slash) with arguments. &lt;br /&gt;
&lt;br /&gt;
{{Example}}&lt;br /&gt;
This example will output info about entered command into client chatbox.&lt;br /&gt;
&lt;br /&gt;
if you enter &amp;quot;/blah 123 566&amp;quot;, it will output next message:&lt;br /&gt;
&amp;quot;You enter command a &amp;quot;blah&amp;quot;, and all arguments it a [123,566]&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerCommand&amp;quot;, (command) =&amp;gt; {&lt;br /&gt;
	const args = command.split(/[ ]+/);&lt;br /&gt;
	const commandName = args[0];&lt;br /&gt;
&lt;br /&gt;
	args.shift();&lt;br /&gt;
		&lt;br /&gt;
	if (commandName === &amp;quot;blah&amp;quot;) {&lt;br /&gt;
		mp.gui.chat.push(`You enter command a &amp;quot;${commandName}&amp;quot;, and all arguments it a [${args.join(&amp;quot;,&amp;quot;)}]`);&lt;br /&gt;
	}&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Server-side Event]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;RoboN1X</name></author>
	</entry>
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