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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Player%3A%3AtaskGoToWhileAimingAt</id>
	<title>Player::taskGoToWhileAimingAt - История изменений</title>
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	<updated>2026-07-24T19:01:56Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Player::taskGoToWhileAimingAt&amp;diff=12438&amp;oldid=prev</id>
		<title>imported&gt;Ragempdev: Ragempdev moved page Player::taskGoToWhileAimingAtEntity to Player::taskGoToWhileAimingAt</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Player::taskGoToWhileAimingAt&amp;diff=12438&amp;oldid=prev"/>
		<updated>2017-05-07T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Ragempdev moved page &lt;a href=&quot;/wiki/Player::taskGoToWhileAimingAtEntity&quot; class=&quot;mw-redirect&quot; title=&quot;Player::taskGoToWhileAimingAtEntity&quot;&gt;Player::taskGoToWhileAimingAtEntity&lt;/a&gt; to &lt;a href=&quot;/wiki/Player::taskGoToWhileAimingAt&quot; title=&quot;Player::taskGoToWhileAimingAt&quot;&gt;Player::taskGoToWhileAimingAt&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;shootatEntity:&amp;lt;br&amp;gt;If true, peds will shoot at Entity till it is dead.&amp;lt;br&amp;gt;If false, peds will just walk till they reach the entity and will cease shooting.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;entityToWalkTo:&amp;#039;&amp;#039;&amp;#039; Entity handle or object&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;entityToAimAt:&amp;#039;&amp;#039;&amp;#039; Entity handle or object&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;speed:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;shootatEntity:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p5:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p6:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p7:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p8:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;firingPattern:&amp;#039;&amp;#039;&amp;#039; Model hash or name&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Undefined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Ragempdev</name></author>
	</entry>
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