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	<title>Player::call - История изменений</title>
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	<updated>2026-07-24T19:17:59Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Player::call&amp;diff=11621&amp;oldid=prev</id>
		<title>imported&gt;Mos в 19:52, 1 ноября 2025</title>
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		<updated>2025-11-01T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{JSContainer|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FROM SERVER&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
*This function calls a client-side event for the selected player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;FROM CLIENT&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
*For Peer 2 Peer connections. The current client can call an event on another client&amp;#039;s scriptside and that other client can handle that event.&lt;br /&gt;
&lt;br /&gt;
===Required Params===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;eventName:&amp;#039;&amp;#039;&amp;#039; {{RageType|string}} - the event name that will be called&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;args:&amp;#039;&amp;#039;&amp;#039; {{RageType|Array[]}} - Any arguments, what should be sent to client. Supports entities, strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.)&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039; {{RageType|void}} &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; payload is limited to 8192 bytes.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
player.call(eventName, ...args);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Register the event that you want to call in client-side using [[Events::add|mp.events.add]]&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;setPlayerConfigFlag&amp;#039;, (flag, enable) =&amp;gt; {&lt;br /&gt;
    mp.players.local.setConfigFlag(flag, enable);&lt;br /&gt;
})&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here we create a function that will call &amp;#039;setPlayerConfigFlag&amp;#039; event and it will set the given player a given config flag.&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
function setPlayerConfigFlag(id, flag, enable) {&lt;br /&gt;
    const player = mp.players.at(id); //Find player with ID 1337;&lt;br /&gt;
    if (!player || !mp.players.exists(player)) return; //Do nothing if no player was found&lt;br /&gt;
    player.call(&amp;quot;setPlayerConfigFlag&amp;quot;, [flag, enable]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
setPlayerConfigFlag(1337, 18, true); //enable can punch flag for player id 1337&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Player_block}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Mos</name></author>
	</entry>
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