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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Ped%3A%3AsetPedToRagdollWithFall</id>
	<title>Ped::setPedToRagdollWithFall - История изменений</title>
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	<updated>2026-07-24T19:20:35Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=Ped::setPedToRagdollWithFall&amp;diff=11500&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 11:19, 2 ноября 2024</title>
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		<updated>2024-11-02T11:19:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{JSContainer|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
enum ragdollFallTypes {&lt;br /&gt;
    TYPE_FROM_HIGH = 0,&lt;br /&gt;
    TYPE_OVER_WALL,&lt;br /&gt;
    TYPE_DOWN_STAIRS,&lt;br /&gt;
    TYPE_DIE_TYPES,&lt;br /&gt;
    TYPE_DIE_FROM_HIGH,&lt;br /&gt;
    TYPE_DIE_OVER_WALL,&lt;br /&gt;
    TYPE_DIE_DOWN_STAIRS&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ped:&amp;#039;&amp;#039;&amp;#039; {{RageType|Handle}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;minTime:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;maxTime:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;fallType:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}} (use values from `ragdollFallTypes`)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirX:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirY:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirZ:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;groundHeight:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p8:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p9:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p10:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p11:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p12:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p13:&amp;#039;&amp;#039;&amp;#039; {{RageType|Number}}&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*{{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
mp.game.ped.setPedToRagdollWithFall(ped, minTime, maxTime, fallType, dirX, dirY, dirZ, groundHeight, p8, p9, p10, p11, p12, p13);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
let playerPed = mp.players.local.handle;&lt;br /&gt;
let minFallTime = 1000; // Minimum time in milliseconds&lt;br /&gt;
let maxFallTime = 3000; // Maximum time in milliseconds&lt;br /&gt;
let fallType = ragdollFallTypes.TYPE_FROM_HIGH; // Ragdoll fall type&lt;br /&gt;
let directionX = 0.0; // X direction of the fall&lt;br /&gt;
let directionY = 0.0; // Y direction of the fall&lt;br /&gt;
let directionZ = -1.0; // Z direction of the fall (downwards)&lt;br /&gt;
let groundHeight = mp.game.gameplay.getGroundZFor3dCoord(mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, false);&lt;br /&gt;
&lt;br /&gt;
// Set the player to ragdoll&lt;br /&gt;
mp.game.ped.setPedToRagdollWithFall(playerPed, minFallTime, maxFallTime, fallType, directionX, directionY, directionZ, groundHeight, 0, 0, 0, 0, 0, 0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Ped_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
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