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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Ped%3A%3APed</id>
	<title>Ped::Ped - История изменений</title>
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	<updated>2026-07-24T19:17:52Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Ped::Ped&amp;diff=11003&amp;oldid=prev</id>
		<title>imported&gt;Brzys в 12:17, 14 ноября 2021</title>
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		<updated>2021-11-14T12:17:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
{{ClientsideJsFunction}}&lt;br /&gt;
Creates a new clientside ped.&lt;br /&gt;
Use [[Client-side_functions#Player|Player API]] to control peds actions.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.peds.new(model, position, heading, dimension);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;model&amp;#039;&amp;#039;&amp;#039;: {{RageType|Hash}} ([[Peds|Ped Models]])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;position&amp;#039;&amp;#039;&amp;#039;: {{RageType|Vector3}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;heading&amp;#039;&amp;#039;&amp;#039;: {{RageType|Float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dimension&amp;#039;&amp;#039;&amp;#039;: {{RageType|Integer}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ClientsideCode| &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let ped = mp.peds.new(&lt;br /&gt;
    mp.game.joaat(&amp;#039;MP_F_Freemode_01&amp;#039;), &lt;br /&gt;
    new mp.Vector3(100.0, -100.0, 25.0),&lt;br /&gt;
    270.0,&lt;br /&gt;
    mp.players.local.dimension&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Legacy Syntax Variation==&lt;br /&gt;
The previous syntax for this function allowed you to specify a &amp;quot;streamedIn&amp;quot; callback. This has been removed in favor of the [[EntityStreamIn]] event, but you can add this polyfill to your client script to enable the previous syntax:&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode| &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.peds.newLegacy = (hash, position, heading, streamIn, dimension) =&amp;gt; {&lt;br /&gt;
    let ped = mp.peds.new(hash, position, heading, dimension);&lt;br /&gt;
    ped.streamInHandler = streamIn;&lt;br /&gt;
    return ped;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
mp.events.add(&amp;quot;entityStreamIn&amp;quot;, entity =&amp;gt; {&lt;br /&gt;
   if (entity.streamInHandler) {&lt;br /&gt;
       entity.streamInHandler(entity);&lt;br /&gt;
   }&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
Creates a new serverside static or dynamic ped.&amp;lt;br&amp;gt;&lt;br /&gt;
Dynamic peds are synchronised/controlled by the player that your gamemode manually assigns and can be reassigned at any moment.&amp;lt;br&amp;gt;&lt;br /&gt;
Use clientside [[Client-side_functions#Player|Player API]] on peds to setup tasks. Tasks have to be executed by a player controlling ped.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer| &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.peds.new(model, position,&lt;br /&gt;
{    &lt;br /&gt;
      dynamic: dynamic, &lt;br /&gt;
      frozen: frozen,&lt;br /&gt;
      invincible: invincible&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;model&amp;#039;&amp;#039;&amp;#039;: {{RageType|Hash}} ([[Peds|Ped Models]])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;position&amp;#039;&amp;#039;&amp;#039;: {{RageType|Vector3}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dynamic&amp;#039;&amp;#039;&amp;#039;: {{RageType|Boolean}}: true - synced by controller, false - static&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;frozen&amp;#039;&amp;#039;&amp;#039;: {{RageType|Boolean}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;invincible&amp;#039;&amp;#039;&amp;#039;: {{RageType|Boolean}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{ServersideCode| &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let dynamicPed = mp.peds.new(mp.joaat(&amp;#039;mp_m_freemode_01&amp;#039;), mp.players.at(0).position, {dynamic:true});&lt;br /&gt;
dynamicPed.controller = mp.players.at(0);&lt;br /&gt;
&lt;br /&gt;
let staticPed = mp.peds.new(mp.joaat(&amp;#039;player_zero&amp;#039;), mp.players.at(0).position,&lt;br /&gt;
{    &lt;br /&gt;
      dynamic: false, // still server-side but not sync&amp;#039;ed anymore&lt;br /&gt;
      frozen: true,&lt;br /&gt;
      invincible: true&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Ped_definition}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Brzys</name></author>
	</entry>
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