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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Interior_Props</id>
	<title>Interior Props - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Interior_Props"/>
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	<updated>2026-07-25T01:22:23Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Interior_Props&amp;diff=10561&amp;oldid=prev</id>
		<title>imported&gt;Unknown в 12:03, 6 декабря 2019</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=Interior_Props&amp;diff=10561&amp;oldid=prev"/>
		<updated>2019-12-06T12:03:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
*Interior props listed here can be used with [[Interior::enableInteriorProp|enableInteriorProp]], [[Interior::disableInteriorProp|disableInteriorProp]] and [[Interior::isInteriorPropEnabled|isInteriorPropEnabled]] functions on client-side.&lt;br /&gt;
&lt;br /&gt;
*Interiors without ID should be got from [[Interior::getInteriorAtCoords|getInteriorAtCoords]].&lt;br /&gt;
&lt;br /&gt;
== Michael&amp;#039;s house ==&lt;br /&gt;
&lt;br /&gt;
*V_Michael_M_items&lt;br /&gt;
*V_Michael_D_items&lt;br /&gt;
*V_Michael_S_items&lt;br /&gt;
*V_Michael_L_Items&lt;br /&gt;
*V_Michael_M_moved&lt;br /&gt;
*V_Michael_D_Moved&lt;br /&gt;
*V_Michael_S_items_swap&lt;br /&gt;
*V_Michael_L_Moved&lt;br /&gt;
*V_Michael_M_items_swap&lt;br /&gt;
*V_Michael_FameShame&lt;br /&gt;
*V_Michael_JewelHeist&lt;br /&gt;
*Michael_premier&lt;br /&gt;
*V_Michael_plane_ticket&lt;br /&gt;
*burgershot_yoga&lt;br /&gt;
*V_Michael_bed_Messy&lt;br /&gt;
*V_Michael_bed_tidy&lt;br /&gt;
&lt;br /&gt;
== Michael&amp;#039;s garage ==&lt;br /&gt;
*V_Michael_Scuba&lt;br /&gt;
&lt;br /&gt;
== Franklin&amp;#039;s aunt&amp;#039;s house ==&lt;br /&gt;
*V_57_GangBandana&lt;br /&gt;
*V_57_Safari&lt;br /&gt;
*V_57_FranklinStuff&lt;br /&gt;
*V_57_Franklin_LEFT&lt;br /&gt;
&lt;br /&gt;
== Franklin&amp;#039;s house ==&lt;br /&gt;
*showhome_only&lt;br /&gt;
*franklin_unpacking&lt;br /&gt;
*franklin_settled&lt;br /&gt;
*progress_tshirt&lt;br /&gt;
*bong_and_wine&lt;br /&gt;
*progress_flyer&lt;br /&gt;
*progress_tux&lt;br /&gt;
*locked&lt;br /&gt;
*unlocked&lt;br /&gt;
&lt;br /&gt;
== Strip club ==&lt;br /&gt;
&lt;br /&gt;
*V_19_Trevor_Mess&lt;br /&gt;
&lt;br /&gt;
== Floyd&amp;#039;s house ==&lt;br /&gt;
*swap_clean_apt&lt;br /&gt;
*layer_mess_A&lt;br /&gt;
*layer_mess_B&lt;br /&gt;
*layer_mess_C&lt;br /&gt;
*layer_sextoys_a&lt;br /&gt;
*layer_wade_sh*t&lt;br /&gt;
*swap_wade_sofa_A&lt;br /&gt;
*layer_debra_pic&lt;br /&gt;
*layer_torture&lt;br /&gt;
*swap_sofa_A&lt;br /&gt;
*swap_sofa_B&lt;br /&gt;
*layer_whiskey&lt;br /&gt;
*swap_mrJam_A&lt;br /&gt;
*swap_mrJam_B&lt;br /&gt;
*swap_mrJam_C&lt;br /&gt;
&lt;br /&gt;
== Hospital ==&lt;br /&gt;
*Hospitaldoorsanim&lt;br /&gt;
*Hospitaldoorsfixed&lt;br /&gt;
&lt;br /&gt;
== Simeon&amp;#039;s dealership ==&lt;br /&gt;
&lt;br /&gt;
*csr_beforeMission&lt;br /&gt;
*csr_afterMissionA&lt;br /&gt;
*csr_afterMissionB&lt;br /&gt;
*csr_inMission&lt;br /&gt;
*shutter_open&lt;br /&gt;
*shutter_closed&lt;br /&gt;
&lt;br /&gt;
== Trevor&amp;#039;s trailer ==&lt;br /&gt;
&lt;br /&gt;
*V_26_Trevor_Helmet1&lt;br /&gt;
*V_26_Trevor_Helmet2&lt;br /&gt;
*V_26_Trevor_Helmet3&lt;br /&gt;
*V_24_Trevor_Briefcase1&lt;br /&gt;
*V_24_Trevor_Briefcase2&lt;br /&gt;
*V_24_Trevor_Briefcase3&lt;br /&gt;
*V_26_Michael_Stay1&lt;br /&gt;
*V_26_Michael_Stay2&lt;br /&gt;
*V_26_Michael_Stay3&lt;br /&gt;
&lt;br /&gt;
== Lester&amp;#039;s sweatshop ==&lt;br /&gt;
&lt;br /&gt;
*Jewel_Gasmasks&lt;br /&gt;
*V_53_Agency _Overalls&lt;br /&gt;
*V_53_Agency_Blueprint&lt;br /&gt;
*V_35_KitBag&lt;br /&gt;
*V_35_Body_Armour&lt;br /&gt;
*V_35_Fireman&lt;br /&gt;
&lt;br /&gt;
== Stilt houses ==&lt;br /&gt;
&lt;br /&gt;
*Stilts_Kitchen_Window&lt;br /&gt;
&lt;br /&gt;
== Fib buildings ==&lt;br /&gt;
&lt;br /&gt;
*V_FIB03_door_light&lt;br /&gt;
*V_FIB02_set_AH3b&lt;br /&gt;
*V_FIB03_set_AH3b&lt;br /&gt;
*V_FIB04_set_AH3b&lt;br /&gt;
&lt;br /&gt;
== Low end clothes shop ==&lt;br /&gt;
*ClothesLowCHEAP&lt;br /&gt;
&lt;br /&gt;
== Mid end clothes shop ==&lt;br /&gt;
*ClothesLowHipster&lt;br /&gt;
&lt;br /&gt;
== Ammunation with firing range ==&lt;br /&gt;
&lt;br /&gt;
*GunClubWallHooks&lt;br /&gt;
&lt;br /&gt;
== Regular ammunation ==&lt;br /&gt;
&lt;br /&gt;
*GunStoreHooks&lt;br /&gt;
&lt;br /&gt;
==CEO Office==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; Varies, use [[Interior::getInteriorAtCoords]].&lt;br /&gt;
&lt;br /&gt;
* office_booze&lt;br /&gt;
* office_chairs&lt;br /&gt;
* swag_art&lt;br /&gt;
* swag_art2&lt;br /&gt;
* swag_art3&lt;br /&gt;
* swag_booze_cigs&lt;br /&gt;
* swag_booze_cigs2&lt;br /&gt;
* swag_booze_cigs3&lt;br /&gt;
* swag_counterfeit&lt;br /&gt;
* swag_counterfeit2&lt;br /&gt;
* swag_counterfeit3&lt;br /&gt;
* swag_drugbags&lt;br /&gt;
* swag_drugbags2&lt;br /&gt;
* swag_drugbags3&lt;br /&gt;
* swag_drugstatue&lt;br /&gt;
* swag_drugstatue2&lt;br /&gt;
* swag_drugstatue3&lt;br /&gt;
* swag_electronic&lt;br /&gt;
* swag_electronic2&lt;br /&gt;
* swag_electronic3&lt;br /&gt;
* swag_furcoats&lt;br /&gt;
* swag_furcoats2&lt;br /&gt;
* swag_furcoats3&lt;br /&gt;
* swag_gems&lt;br /&gt;
* swag_gems2&lt;br /&gt;
* swag_gems3&lt;br /&gt;
* swag_guns&lt;br /&gt;
* swag_guns2&lt;br /&gt;
* swag_guns3&lt;br /&gt;
* swag_ivory&lt;br /&gt;
* swag_ivory2&lt;br /&gt;
* swag_ivory3&lt;br /&gt;
* swag_jewelwatch&lt;br /&gt;
* swag_jewelwatch2&lt;br /&gt;
* swag_jewelwatch3&lt;br /&gt;
* swag_med&lt;br /&gt;
* swag_med2&lt;br /&gt;
* swag_med3&lt;br /&gt;
* swag_pills&lt;br /&gt;
* swag_pills2&lt;br /&gt;
* swag_pills3&lt;br /&gt;
* swag_silver&lt;br /&gt;
* swag_silver2&lt;br /&gt;
* swag_silver3&lt;br /&gt;
* cash_set_01&lt;br /&gt;
* cash_set_02&lt;br /&gt;
* cash_set_03&lt;br /&gt;
* cash_set_04&lt;br /&gt;
* cash_set_05&lt;br /&gt;
* cash_set_06&lt;br /&gt;
* cash_set_07&lt;br /&gt;
* cash_set_08&lt;br /&gt;
* cash_set_09&lt;br /&gt;
* cash_set_10&lt;br /&gt;
* cash_set_11&lt;br /&gt;
* cash_set_12&lt;br /&gt;
* cash_set_13&lt;br /&gt;
* cash_set_14&lt;br /&gt;
* cash_set_15&lt;br /&gt;
* cash_set_16&lt;br /&gt;
* cash_set_17&lt;br /&gt;
* cash_set_18&lt;br /&gt;
* cash_set_19&lt;br /&gt;
* cash_set_20&lt;br /&gt;
* cash_set_21&lt;br /&gt;
* cash_set_22&lt;br /&gt;
* cash_set_23&lt;br /&gt;
* cash_set_24&lt;br /&gt;
&lt;br /&gt;
==CEO Garage==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; Varies, use [[Interior::getInteriorAtCoords]].&lt;br /&gt;
&lt;br /&gt;
* garage_decor_01&lt;br /&gt;
* garage_decor_02&lt;br /&gt;
* garage_decor_03&lt;br /&gt;
* garage_decor_04&lt;br /&gt;
* lighting_option01&lt;br /&gt;
* lighting_option02&lt;br /&gt;
* lighting_option03&lt;br /&gt;
* lighting_option04&lt;br /&gt;
* lighting_option05&lt;br /&gt;
* lighting_option06&lt;br /&gt;
* lighting_option07&lt;br /&gt;
* lighting_option08&lt;br /&gt;
* lighting_option09&lt;br /&gt;
* numbering_style01_n1&lt;br /&gt;
* numbering_style01_n2&lt;br /&gt;
* numbering_style01_n3&lt;br /&gt;
* numbering_style02_n1&lt;br /&gt;
* numbering_style02_n2&lt;br /&gt;
* numbering_style02_n3&lt;br /&gt;
* numbering_style03_n1&lt;br /&gt;
* numbering_style03_n2&lt;br /&gt;
* numbering_style03_n3&lt;br /&gt;
* numbering_style04_n1&lt;br /&gt;
* numbering_style04_n2&lt;br /&gt;
* numbering_style04_n3&lt;br /&gt;
* numbering_style05_n1&lt;br /&gt;
* numbering_style05_n2&lt;br /&gt;
* numbering_style05_n3&lt;br /&gt;
* numbering_style06_n1&lt;br /&gt;
* numbering_style06_n2&lt;br /&gt;
* numbering_style06_n3&lt;br /&gt;
* numbering_style07_n1&lt;br /&gt;
* numbering_style07_n2&lt;br /&gt;
* numbering_style07_n3&lt;br /&gt;
* numbering_style08_n1&lt;br /&gt;
* numbering_style08_n2&lt;br /&gt;
* numbering_style08_n3&lt;br /&gt;
* numbering_style09_n1&lt;br /&gt;
* numbering_style09_n2&lt;br /&gt;
* numbering_style09_n3&lt;br /&gt;
&lt;br /&gt;
==CEO Garage Mod Shop==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; Varies, use [[Interior::getInteriorAtCoords]].&lt;br /&gt;
&lt;br /&gt;
* floor_vinyl_01&lt;br /&gt;
* floor_vinyl_02&lt;br /&gt;
* floor_vinyl_03&lt;br /&gt;
* floor_vinyl_04&lt;br /&gt;
* floor_vinyl_05&lt;br /&gt;
* floor_vinyl_06&lt;br /&gt;
* floor_vinyl_07&lt;br /&gt;
* floor_vinyl_08&lt;br /&gt;
* floor_vinyl_09&lt;br /&gt;
* floor_vinyl_10&lt;br /&gt;
* floor_vinyl_11&lt;br /&gt;
* floor_vinyl_12&lt;br /&gt;
* floor_vinyl_13&lt;br /&gt;
* floor_vinyl_14&lt;br /&gt;
* floor_vinyl_15&lt;br /&gt;
* floor_vinyl_16&lt;br /&gt;
* floor_vinyl_17&lt;br /&gt;
* floor_vinyl_18&lt;br /&gt;
* floor_vinyl_19&lt;br /&gt;
&lt;br /&gt;
==Clubhouse 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;246273&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Walls_01&lt;br /&gt;
* Walls_02&lt;br /&gt;
* Furnishings_01&lt;br /&gt;
* Furnishings_02&lt;br /&gt;
* Decorative_01&lt;br /&gt;
* Decorative_02&lt;br /&gt;
* Mural_01&lt;br /&gt;
* Mural_02&lt;br /&gt;
* Mural_03&lt;br /&gt;
* Mural_04&lt;br /&gt;
* Mural_05&lt;br /&gt;
* Mural_06&lt;br /&gt;
* Mural_07&lt;br /&gt;
* Mural_08&lt;br /&gt;
* Mural_09&lt;br /&gt;
* Mod_Booth&lt;br /&gt;
* NO_MOD_BOOTH&lt;br /&gt;
* Gun_Locker&lt;br /&gt;
* NO_Gun_Locker&lt;br /&gt;
* Cash_stash1&lt;br /&gt;
* Cash_stash2&lt;br /&gt;
* Cash_stash3&lt;br /&gt;
* Weed_stash1&lt;br /&gt;
* Weed_stash2&lt;br /&gt;
* Weed_stash3&lt;br /&gt;
* id_stash1&lt;br /&gt;
* id_stash2&lt;br /&gt;
* id_stash3&lt;br /&gt;
* coke_stash1&lt;br /&gt;
* coke_stash2&lt;br /&gt;
* coke_stash3&lt;br /&gt;
* meth_stash1&lt;br /&gt;
* meth_stash2&lt;br /&gt;
* meth_stash3&lt;br /&gt;
* counterfeit_stash1&lt;br /&gt;
* counterfeit_stash2&lt;br /&gt;
* counterfeit_stash3&lt;br /&gt;
&lt;br /&gt;
==Clubhouse 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;246529&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Walls_01&lt;br /&gt;
* Walls_02&lt;br /&gt;
* Furnishings_01&lt;br /&gt;
* Furnishings_02&lt;br /&gt;
* Decorative_01&lt;br /&gt;
* Decorative_02&lt;br /&gt;
* Mural_01&lt;br /&gt;
* Mural_02&lt;br /&gt;
* Mural_03&lt;br /&gt;
* Mural_04&lt;br /&gt;
* Mural_05&lt;br /&gt;
* Mural_06&lt;br /&gt;
* Mural_07&lt;br /&gt;
* Mural_08&lt;br /&gt;
* Mural_09&lt;br /&gt;
* lower_walls_default&lt;br /&gt;
* Mod_Booth&lt;br /&gt;
* NO_MOD_BOOTH&lt;br /&gt;
* Gun_Locker&lt;br /&gt;
* NO_Gun_Locker&lt;br /&gt;
* Cash_small&lt;br /&gt;
* Cash_medium&lt;br /&gt;
* Cash_large&lt;br /&gt;
* Weed_small&lt;br /&gt;
* Weed_medium&lt;br /&gt;
* Weed_large&lt;br /&gt;
* id_small&lt;br /&gt;
* id_medium&lt;br /&gt;
* id_large&lt;br /&gt;
* coke_small&lt;br /&gt;
* coke_medium&lt;br /&gt;
* coke_large&lt;br /&gt;
* meth_small&lt;br /&gt;
* meth_medium&lt;br /&gt;
* meth_large&lt;br /&gt;
* counterfeit_small&lt;br /&gt;
* counterfeit_medium&lt;br /&gt;
* counterfeit_large&lt;br /&gt;
&lt;br /&gt;
==Meth Lab==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;247041&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* meth_lab_basic&lt;br /&gt;
* meth_lab_upgrade&lt;br /&gt;
* meth_lab_production&lt;br /&gt;
* meth_lab_security_high&lt;br /&gt;
* meth_lab_setup&lt;br /&gt;
* meth_lab_empty&lt;br /&gt;
&lt;br /&gt;
==Weed Farm==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;247297&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* weed_standard_equip&lt;br /&gt;
* weed_upgrade_equip&lt;br /&gt;
* weed_low_security&lt;br /&gt;
* weed_security_upgrade&lt;br /&gt;
* weed_set_up&lt;br /&gt;
* weed_chairs&lt;br /&gt;
* weed_production&lt;br /&gt;
* weed_drying&lt;br /&gt;
* weed_hosea&lt;br /&gt;
* weed_hoseb&lt;br /&gt;
* weed_hosec&lt;br /&gt;
* weed_hosed&lt;br /&gt;
* weed_hosee&lt;br /&gt;
* weed_hosef&lt;br /&gt;
* weed_hoseg&lt;br /&gt;
* weed_hoseh&lt;br /&gt;
* weed_hosei&lt;br /&gt;
* weed_growtha_stage1&lt;br /&gt;
* weed_growtha_stage2&lt;br /&gt;
* weed_growtha_stage3&lt;br /&gt;
* weed_growthb_stage1&lt;br /&gt;
* weed_growthb_stage2&lt;br /&gt;
* weed_growthb_stage3&lt;br /&gt;
* weed_growthc_stage1&lt;br /&gt;
* weed_growthc_stage2&lt;br /&gt;
* weed_growthc_stage3&lt;br /&gt;
* weed_growthd_stage1&lt;br /&gt;
* weed_growthd_stage2&lt;br /&gt;
* weed_growthd_stage3&lt;br /&gt;
* weed_growthe_stage1&lt;br /&gt;
* weed_growthe_stage2&lt;br /&gt;
* weed_growthe_stage3&lt;br /&gt;
* weed_growthf_stage1&lt;br /&gt;
* weed_growthf_stage2&lt;br /&gt;
* weed_growthf_stage3&lt;br /&gt;
* weed_growthg_stage1&lt;br /&gt;
* weed_growthg_stage2&lt;br /&gt;
* weed_growthg_stage3&lt;br /&gt;
* weed_growthh_stage1&lt;br /&gt;
* weed_growthh_stage2&lt;br /&gt;
* weed_growthh_stage3&lt;br /&gt;
* weed_growthi_stage1&lt;br /&gt;
* weed_growthi_stage2&lt;br /&gt;
* weed_growthi_stage3&lt;br /&gt;
* light_growtha_stage23_standard&lt;br /&gt;
* light_growthb_stage23_standard&lt;br /&gt;
* light_growthc_stage23_standard&lt;br /&gt;
* light_growthd_stage23_standard&lt;br /&gt;
* light_growthe_stage23_standard&lt;br /&gt;
* light_growthf_stage23_standard&lt;br /&gt;
* light_growthg_stage23_standard&lt;br /&gt;
* light_growthh_stage23_standard&lt;br /&gt;
* light_growthi_stage23_standard&lt;br /&gt;
* light_growtha_stage23_upgrade&lt;br /&gt;
* light_growthb_stage23_upgrade&lt;br /&gt;
* light_growthc_stage23_upgrade&lt;br /&gt;
* light_growthd_stage23_upgrade&lt;br /&gt;
* light_growthe_stage23_upgrade&lt;br /&gt;
* light_growthf_stage23_upgrade&lt;br /&gt;
* light_growthg_stage23_upgrade&lt;br /&gt;
* light_growthh_stage23_upgrade&lt;br /&gt;
* light_growthi_stage23_upgrade&lt;br /&gt;
&lt;br /&gt;
==Cocaine Lockup==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;247553&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* set_up&lt;br /&gt;
* security_low&lt;br /&gt;
* equipment_basic&lt;br /&gt;
* production_basic&lt;br /&gt;
* coke_press_basic&lt;br /&gt;
* table_equipment&lt;br /&gt;
* security_high&lt;br /&gt;
* equipment_upgrade&lt;br /&gt;
* production_upgrade&lt;br /&gt;
* coke_press_upgrade&lt;br /&gt;
* table_equipment_upgrade&lt;br /&gt;
* coke_cut_01&lt;br /&gt;
* coke_cut_02&lt;br /&gt;
* coke_cut_03&lt;br /&gt;
* coke_cut_04&lt;br /&gt;
* coke_cut_05&lt;br /&gt;
&lt;br /&gt;
==Counterfeit Cash Factory==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;247809&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* counterfeit_setup&lt;br /&gt;
* counterfeit_standard_equip&lt;br /&gt;
* counterfeit_standard_equip_no_prod&lt;br /&gt;
* counterfeit_low_security&lt;br /&gt;
* counterfeit_security&lt;br /&gt;
* counterfeit_upgrade_equip&lt;br /&gt;
* counterfeit_upgrade_equip_no_prod&lt;br /&gt;
* money_cutter&lt;br /&gt;
* special_chairs&lt;br /&gt;
* dryera_off&lt;br /&gt;
* dryera_on&lt;br /&gt;
* dryera_open&lt;br /&gt;
* dryerb_off&lt;br /&gt;
* dryerb_on&lt;br /&gt;
* dryerb_open&lt;br /&gt;
* dryerc_off&lt;br /&gt;
* dryerc_on&lt;br /&gt;
* dryerc_open&lt;br /&gt;
* dryerd_off&lt;br /&gt;
* dryerd_on&lt;br /&gt;
* dryerd_open&lt;br /&gt;
* counterfeit_cashpile10a&lt;br /&gt;
* counterfeit_cashpile10b&lt;br /&gt;
* counterfeit_cashpile10c&lt;br /&gt;
* counterfeit_cashpile10d&lt;br /&gt;
* counterfeit_cashpile20a&lt;br /&gt;
* counterfeit_cashpile20b&lt;br /&gt;
* counterfeit_cashpile20c&lt;br /&gt;
* counterfeit_cashpile20d&lt;br /&gt;
* counterfeit_cashpile100a&lt;br /&gt;
* counterfeit_cashpile100b&lt;br /&gt;
* counterfeit_cashpile100c&lt;br /&gt;
* counterfeit_cashpile100d&lt;br /&gt;
&lt;br /&gt;
==Document Forgery Office==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;246785&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* set_up&lt;br /&gt;
* production&lt;br /&gt;
* clutter&lt;br /&gt;
* equipment_basic&lt;br /&gt;
* security_low&lt;br /&gt;
* interior_basic&lt;br /&gt;
* equipment_upgrade&lt;br /&gt;
* security_high&lt;br /&gt;
* interior_upgrade&lt;br /&gt;
* chair01&lt;br /&gt;
* chair02&lt;br /&gt;
* chair03&lt;br /&gt;
* chair04&lt;br /&gt;
* chair05&lt;br /&gt;
* chair06&lt;br /&gt;
* chair07&lt;br /&gt;
&lt;br /&gt;
==Vehicle Warehouse==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;252673&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* basic_style_set&lt;br /&gt;
* urban_style_set&lt;br /&gt;
* branded_style_set&lt;br /&gt;
* door_blocker&lt;br /&gt;
* car_floor_hatch&lt;br /&gt;
&lt;br /&gt;
==Bunker==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;258561&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* bunker_style_a&lt;br /&gt;
* bunker_style_b&lt;br /&gt;
* bunker_style_c&lt;br /&gt;
* standard_bunker_set&lt;br /&gt;
* upgrade_bunker_set&lt;br /&gt;
* standard_security_set&lt;br /&gt;
* security_upgrade&lt;br /&gt;
* office_blocker_set&lt;br /&gt;
* office_upgrade_set&lt;br /&gt;
* gun_locker_upgrade&lt;br /&gt;
* gun_range_blocker_set&lt;br /&gt;
* gun_wall_blocker&lt;br /&gt;
* gun_range_lights&lt;br /&gt;
* Gun_schematic_set&lt;br /&gt;
&lt;br /&gt;
==Smuggler&amp;#039;s Run Hangar==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;260353&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* set_tint_shell&lt;br /&gt;
* set_crane_tint&lt;br /&gt;
* set_bedroom_tint&lt;br /&gt;
* set_lighting_tint_props&lt;br /&gt;
* set_modarea&lt;br /&gt;
* set_office_basic&lt;br /&gt;
* set_office_traditional&lt;br /&gt;
* set_office_modern&lt;br /&gt;
* set_bedroom_traditional&lt;br /&gt;
* set_bedroom_modern&lt;br /&gt;
* set_bedroom_clutter&lt;br /&gt;
* set_bedroom_blinds_closed&lt;br /&gt;
* set_bedroom_blinds_open&lt;br /&gt;
* set_floor_1&lt;br /&gt;
* set_floor_2&lt;br /&gt;
* set_floor_decal_1&lt;br /&gt;
* set_floor_decal_2&lt;br /&gt;
* set_floor_decal_3&lt;br /&gt;
* set_floor_decal_4&lt;br /&gt;
* set_floor_decal_5&lt;br /&gt;
* set_floor_decal_6&lt;br /&gt;
* set_floor_decal_7&lt;br /&gt;
* set_floor_decal_8&lt;br /&gt;
* set_floor_decal_9&lt;br /&gt;
* set_lighting_hangar_a&lt;br /&gt;
* set_lighting_hangar_b&lt;br /&gt;
* set_lighting_hangar_c&lt;br /&gt;
* set_lighting_wall_neutral&lt;br /&gt;
* set_lighting_wall_tint01&lt;br /&gt;
* set_lighting_wall_tint02&lt;br /&gt;
* set_lighting_wall_tint03&lt;br /&gt;
* set_lighting_wall_tint04&lt;br /&gt;
* set_lighting_wall_tint05&lt;br /&gt;
* set_lighting_wall_tint06&lt;br /&gt;
* set_lighting_wall_tint07&lt;br /&gt;
* set_lighting_wall_tint08&lt;br /&gt;
* set_lighting_wall_tint09&lt;br /&gt;
&lt;br /&gt;
==Avenger Interior==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;262145&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* shell_tint&lt;br /&gt;
* control_1&lt;br /&gt;
* control_2&lt;br /&gt;
* control_3&lt;br /&gt;
* weapons_mod&lt;br /&gt;
* vehicle_mod&lt;br /&gt;
* gold_bling&lt;br /&gt;
&lt;br /&gt;
==Facility==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;269313&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* set_int_02_shell&lt;br /&gt;
* set_int_02_lounge1&lt;br /&gt;
* set_int_02_lounge2&lt;br /&gt;
* set_int_02_lounge3&lt;br /&gt;
* set_int_02_no_sleep&lt;br /&gt;
* set_int_02_sleep&lt;br /&gt;
* set_int_02_sleep2&lt;br /&gt;
* set_int_02_sleep3&lt;br /&gt;
* set_int_02_no_security&lt;br /&gt;
* set_int_02_security&lt;br /&gt;
* set_int_02_no_cannon&lt;br /&gt;
* set_int_02_cannon&lt;br /&gt;
* set_int_02_decal_01&lt;br /&gt;
* set_int_02_decal_02&lt;br /&gt;
* set_int_02_decal_03&lt;br /&gt;
* set_int_02_decal_04&lt;br /&gt;
* set_int_02_decal_05&lt;br /&gt;
* set_int_02_decal_06&lt;br /&gt;
* set_int_02_decal_07&lt;br /&gt;
* set_int_02_decal_08&lt;br /&gt;
* set_int_02_decal_09&lt;br /&gt;
* set_int_02_trophy1&lt;br /&gt;
* set_int_02_trophy_iaa&lt;br /&gt;
* set_int_02_trophy_sub&lt;br /&gt;
* Set_Int_02_Parts_Panther1&lt;br /&gt;
* Set_Int_02_Parts_Panther2&lt;br /&gt;
* Set_Int_02_Parts_Panther3&lt;br /&gt;
* Set_Int_02_Parts_Riot1&lt;br /&gt;
* Set_Int_02_Parts_Riot2&lt;br /&gt;
* Set_Int_02_Parts_Riot3&lt;br /&gt;
* Set_Int_02_Parts_Cheno1&lt;br /&gt;
* Set_Int_02_Parts_Cheno2&lt;br /&gt;
* Set_Int_02_Parts_Cheno3&lt;br /&gt;
* Set_Int_02_Parts_Thruster1&lt;br /&gt;
* Set_Int_02_Parts_Thruster2&lt;br /&gt;
* Set_Int_02_Parts_Thruster3&lt;br /&gt;
* Set_Int_02_Parts_Avenger1&lt;br /&gt;
* Set_Int_02_Parts_Avenger2&lt;br /&gt;
* Set_Int_02_Parts_Avenger3&lt;br /&gt;
* set_int_02_clutter1&lt;br /&gt;
* set_int_02_clutter2&lt;br /&gt;
* set_int_02_clutter3&lt;br /&gt;
* set_int_02_clutter4&lt;br /&gt;
* set_int_02_clutter5&lt;br /&gt;
* set_int_02_crewemblem&lt;br /&gt;
* set_int_02_paramedic_complete&lt;br /&gt;
* set_int_02_forcedentry_complete&lt;br /&gt;
* set_int_02_aqualungs_complete&lt;br /&gt;
* set_int_02_daylightrob_complete&lt;br /&gt;
* set_int_02_burglary_complete&lt;br /&gt;
* set_int_02_flightrecord_complete&lt;br /&gt;
* Set_Int_02_outfit_paramedic&lt;br /&gt;
* Set_Int_02_outfit_morgue&lt;br /&gt;
* Set_Int_02_outfit_serverfarm&lt;br /&gt;
* Set_Int_02_outfit_iaa&lt;br /&gt;
* Set_Int_02_outfit_steal_avenger&lt;br /&gt;
* Set_Int_02_outfit_foundry&lt;br /&gt;
* Set_Int_02_outfit_riot_van&lt;br /&gt;
* Set_Int_02_outfit_stromberg&lt;br /&gt;
* Set_Int_02_outfit_sub_finale&lt;br /&gt;
* Set_Int_02_outfit_predator&lt;br /&gt;
* Set_Int_02_outfit_khanjali&lt;br /&gt;
* Set_Int_02_outfit_volatol&lt;br /&gt;
&lt;br /&gt;
==Nightclub==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;271617&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Int01_ba_security_upgrade&lt;br /&gt;
* Int01_ba_equipment_setup&lt;br /&gt;
* Int01_ba_Style01&lt;br /&gt;
* Int01_ba_Style02&lt;br /&gt;
* Int01_ba_Style03&lt;br /&gt;
* Int01_ba_style01_podium&lt;br /&gt;
* Int01_ba_style02_podium&lt;br /&gt;
* Int01_ba_style03_podium&lt;br /&gt;
* int01_ba_lights_screen&lt;br /&gt;
* Int01_ba_Screen&lt;br /&gt;
* Int01_ba_bar_content&lt;br /&gt;
* Int01_ba_booze_01&lt;br /&gt;
* Int01_ba_booze_02&lt;br /&gt;
* Int01_ba_booze_03&lt;br /&gt;
* Int01_ba_dj01&lt;br /&gt;
* Int01_ba_dj02&lt;br /&gt;
* Int01_ba_dj03&lt;br /&gt;
* Int01_ba_dj04&lt;br /&gt;
* DJ_01_Lights_01&lt;br /&gt;
* DJ_01_Lights_02&lt;br /&gt;
* DJ_01_Lights_03&lt;br /&gt;
* DJ_01_Lights_04&lt;br /&gt;
* DJ_02_Lights_01&lt;br /&gt;
* DJ_02_Lights_02&lt;br /&gt;
* DJ_02_Lights_03&lt;br /&gt;
* DJ_02_Lights_04&lt;br /&gt;
* DJ_03_Lights_01&lt;br /&gt;
* DJ_03_Lights_02&lt;br /&gt;
* DJ_03_Lights_03&lt;br /&gt;
* DJ_03_Lights_04&lt;br /&gt;
* DJ_04_Lights_01&lt;br /&gt;
* DJ_04_Lights_02&lt;br /&gt;
* DJ_04_Lights_03&lt;br /&gt;
* DJ_04_Lights_04&lt;br /&gt;
* light_rigs_off&lt;br /&gt;
* Int01_ba_lightgrid_01&lt;br /&gt;
* Int01_ba_Clutter&lt;br /&gt;
* Int01_ba_equipment_upgrade&lt;br /&gt;
* Int01_ba_clubname_01&lt;br /&gt;
* Int01_ba_clubname_02&lt;br /&gt;
* Int01_ba_clubname_03&lt;br /&gt;
* Int01_ba_clubname_04&lt;br /&gt;
* Int01_ba_clubname_05&lt;br /&gt;
* Int01_ba_clubname_06&lt;br /&gt;
* Int01_ba_clubname_07&lt;br /&gt;
* Int01_ba_clubname_08&lt;br /&gt;
* Int01_ba_clubname_09&lt;br /&gt;
* Int01_ba_dry_ice&lt;br /&gt;
* Int01_ba_deliverytruck&lt;br /&gt;
* Int01_ba_trophy04&lt;br /&gt;
* Int01_ba_trophy05&lt;br /&gt;
* Int01_ba_trophy07&lt;br /&gt;
* Int01_ba_trophy09&lt;br /&gt;
* Int01_ba_trophy08&lt;br /&gt;
* Int01_ba_trophy11&lt;br /&gt;
* Int01_ba_trophy10&lt;br /&gt;
* Int01_ba_trophy03&lt;br /&gt;
* Int01_ba_trophy01&lt;br /&gt;
* Int01_ba_trophy02&lt;br /&gt;
* Int01_ba_trad_lights&lt;br /&gt;
* Int01_ba_Worklamps&lt;br /&gt;
&lt;br /&gt;
==Nightclub Warehouse==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;271873&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Int02_ba_floor01&lt;br /&gt;
* Int02_ba_floor02&lt;br /&gt;
* Int02_ba_floor03&lt;br /&gt;
* Int02_ba_floor04&lt;br /&gt;
* Int02_ba_floor05&lt;br /&gt;
* Int02_ba_sec_upgrade_grg&lt;br /&gt;
* Int02_ba_sec_upgrade_strg&lt;br /&gt;
* Int02_ba_sec_upgrade_desk﻿&lt;br /&gt;
* Int02_ba_storage_blocker﻿&lt;br /&gt;
* Int02_ba_garage_blocker&lt;br /&gt;
* Int02_ba_FanBlocker01&lt;br /&gt;
* Int02_ba_equipment_upgrade&lt;br /&gt;
* Int02_ba_coke01&lt;br /&gt;
* Int02_ba_coke02&lt;br /&gt;
* Int02_ba_meth01&lt;br /&gt;
* Int02_ba_meth02&lt;br /&gt;
* Int02_ba_meth03&lt;br /&gt;
* Int02_ba_meth04&lt;br /&gt;
* Int02_ba_Weed01&lt;br /&gt;
* Int02_ba_Weed02&lt;br /&gt;
* Int02_ba_Weed03&lt;br /&gt;
* Int02_ba_Weed04&lt;br /&gt;
* Int02_ba_Weed05&lt;br /&gt;
* Int02_ba_Weed06&lt;br /&gt;
* Int02_ba_Weed07&lt;br /&gt;
* Int02_ba_Weed08&lt;br /&gt;
* Int02_ba_Weed09﻿&lt;br /&gt;
* Int02_ba_Weed10&lt;br /&gt;
* Int02_ba_Weed11&lt;br /&gt;
* Int02_ba_Weed12&lt;br /&gt;
* Int02_ba_Weed13&lt;br /&gt;
* Int02_ba_Weed14&lt;br /&gt;
* Int02_ba_Weed15&lt;br /&gt;
* Int02_ba_Weed16&lt;br /&gt;
* Int02_ba_Forged01&lt;br /&gt;
* Int02_ba_Forged02&lt;br /&gt;
* Int02_ba_Forged03&lt;br /&gt;
* Int02_ba_Forged04&lt;br /&gt;
* Int02_ba_Forged05&lt;br /&gt;
* Int02_ba_Forged06&lt;br /&gt;
* Int02_ba_Forged07&lt;br /&gt;
* Int02_ba_Forged08&lt;br /&gt;
* Int02_ba_Forged09&lt;br /&gt;
* Int02_ba_Forged10&lt;br /&gt;
* Int02_ba_Forged11&lt;br /&gt;
* Int02_ba_Forged12&lt;br /&gt;
* Int02_ba_Cash01﻿&lt;br /&gt;
* Int02_ba_Cash02&lt;br /&gt;
* Int02_ba_Cash03&lt;br /&gt;
* Int02_ba_Cash04&lt;br /&gt;
* Int02_ba_Cash05&lt;br /&gt;
* Int02_ba_Cash06&lt;br /&gt;
* Int02_ba_Cash07&lt;br /&gt;
* Int02_ba_Cash08&lt;br /&gt;
* Int02_ba_truckmod&lt;br /&gt;
* Int02_ba_truckmod&lt;br /&gt;
* Int02_ba_coke_EQP&lt;br /&gt;
* Int02_ba_Cash_EQP&lt;br /&gt;
* Int02_ba_Forged_EQP&lt;br /&gt;
* Int02_ba_meth_EQP&lt;br /&gt;
* Int02_ba_Weed_EQP&lt;br /&gt;
* Int02_ba_DeskPC&lt;br /&gt;
* Int02_ba_sec_desks_L1﻿&lt;br /&gt;
* Int02_ba_sec_desks_L2345&lt;br /&gt;
* Int02_ba_sec_upgrade_desk02&lt;br /&gt;
* Int02_ba_clutterstuff﻿&lt;br /&gt;
&lt;br /&gt;
==Terrorbyte Interior==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior ID:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;272129&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Int_03_ba_weapons_mod&lt;br /&gt;
* Int_03_ba_drone&lt;br /&gt;
* Int_03_ba_Design_01&lt;br /&gt;
* Int_03_ba_Design_02﻿&lt;br /&gt;
* Int_03_ba_Design_03&lt;br /&gt;
* Int_03_ba_Design_04&lt;br /&gt;
* Int_03_ba_Design_05&lt;br /&gt;
* Int_03_ba_Design_06&lt;br /&gt;
* Int_03_ba_Design_07&lt;br /&gt;
* Int_03_ba_Design_08&lt;br /&gt;
* Int_03_ba_Design_09&lt;br /&gt;
* Int_03_ba_Design_10&lt;br /&gt;
* Int_03_ba_Design_11&lt;br /&gt;
* Int_03_ba_Design_12&lt;br /&gt;
* Int_03_ba_Design_13&lt;br /&gt;
* Int_03_ba_Design_14&lt;br /&gt;
* Int_03_ba_Design_15&lt;br /&gt;
* Int_03_ba_Design_16&lt;br /&gt;
* Int_03_ba_Design_17&lt;br /&gt;
* Int_03_ba_Design_18&lt;br /&gt;
* Int_03_ba_Design_19&lt;br /&gt;
* Int_03_ba_Design_20&lt;br /&gt;
* Int_03_ba_Design_21&lt;br /&gt;
* Int_03_ba_Design_22&lt;br /&gt;
* Int_03_ba_Design_23&lt;br /&gt;
* Int_03_ba_Design_24&lt;br /&gt;
* Int_03_ba_Design_25&lt;br /&gt;
* Int_03_ba_bikemod&lt;br /&gt;
* Int_03_ba_Tint&lt;br /&gt;
* Int_03_ba_Light_Rig1&lt;br /&gt;
* Int_03_ba_Light_Rig2&lt;br /&gt;
* Int_03_ba_Light_Rig3&lt;br /&gt;
* Int_03_ba_Light_Rig4&lt;br /&gt;
* Int_03_ba_Light_Rig5&lt;br /&gt;
* Int_03_ba_Light_Rig6&lt;br /&gt;
* Int_03_ba_Light_Rig7&lt;br /&gt;
* Int_03_ba_Light_Rig8﻿&lt;br /&gt;
* Int_03_ba_Light_Rig9﻿&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
</feed>