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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=IncomingDamage</id>
	<title>IncomingDamage - История изменений</title>
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	<updated>2026-07-24T19:37:18Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=IncomingDamage&amp;diff=10544&amp;oldid=prev</id>
		<title>imported&gt;Bonus: Add null check to example</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=IncomingDamage&amp;diff=10544&amp;oldid=prev"/>
		<updated>2021-03-27T05:56:49Z</updated>

		<summary type="html">&lt;p&gt;Add null check to example&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ClientsideCsJsEvent}}&lt;br /&gt;
&lt;br /&gt;
[1.1]&lt;br /&gt;
&lt;br /&gt;
Triggered upon damage that is about to be given to the player.&lt;br /&gt;
&lt;br /&gt;
This event is also cancellable.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sourceEntity&amp;#039;&amp;#039;&amp;#039;: {{RageType|Object}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sourcePlayer&amp;#039;&amp;#039;&amp;#039;: {{RageType|Object}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;targetEntity&amp;#039;&amp;#039;&amp;#039;: {{RageType|Object}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;weapon&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;boneIndex&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;#039;incomingDamage&amp;#039;, (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) =&amp;gt; {&lt;br /&gt;
    // code&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sourcePlayer&amp;#039;&amp;#039;&amp;#039;: {{RageType|Player}} - player (if sourceEntity is Player type) who deals the damage.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sourceEntity&amp;#039;&amp;#039;&amp;#039;: {{RageType|Entity}} - entity who deals the damage.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;targetEntity&amp;#039;&amp;#039;&amp;#039;: {{RageType|Entity}} - target getting the damage.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;weapon&amp;#039;&amp;#039;&amp;#039;: {{RageType|UInt64}} - weapon Id used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;boneIndex&amp;#039;&amp;#039;&amp;#039;: {{RageType|UInt64}} - bone index (not id!) hit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}} - damage getting dealt (if not canceled).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;cancel&amp;#039;&amp;#039;&amp;#039;: {{RageType|CancelEventArgs}} - used to cancel the event.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
public MyClass() &lt;br /&gt;
{&lt;br /&gt;
    OnIncomingDamage += OnIncomingDamageHandler;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
private void OnIncomingDamageMethod(Player sourcePlayer, Entity sourceEntity, Entity targetEntity, ulong weaponHash, ulong boneIdx, int damage, CancelEventArgs cancel)&lt;br /&gt;
{&lt;br /&gt;
    // Show bloodscreen if hit from a opponent player from another gang.&lt;br /&gt;
    // IsInSameGang in this example is a custom method in the same class.&lt;br /&gt;
    if (sourcePlayer != null &amp;amp;&amp;amp; !IsInSameGang(sourcePlayer)) &lt;br /&gt;
        ShowBloodscreen();   // Also a custom method you have to implement yourself.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Player_events_clientside}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:Client-side Event]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Bonus</name></author>
	</entry>
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