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	<title>Graphics::startParticleFxNonLoopedAtCoord - История изменений</title>
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	<updated>2026-07-25T02:52:15Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=Graphics::startParticleFxNonLoopedAtCoord&amp;diff=10497&amp;oldid=prev</id>
		<title>imported&gt;Marty uploader: yay</title>
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		<updated>2017-05-06T21:13:19Z</updated>

		<summary type="html">&lt;p&gt;yay&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD(&amp;#039;scr_paleto_roof_impact&amp;#039;, -140.8576f, 6420.789f, 41.1391f, 0f, 0f, 267.3957f, 0x3F800000, 0, 0, 0);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Axis - Invert Axis Flags&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;list: pastebin.com/N9unUFWY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-------------------------------------------------------------------&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alright, So, I will try to explain a bit here, since, myself was confused with the default explanation, and this is because, I am really a &amp;#039;noob&amp;#039; when it comes to programming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;but somehow after a lot of research, try and fail method I got it to work. So I will try to explain as much I could.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;C#&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Function.Call&amp;amp;lt;int&amp;amp;gt;(Hash.START_PARTICLE_FX_NON_LOOPED_AT_COORD, = you are calling this function.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;char *effectname = This is an in-game effect name, for e.g. &amp;#039;scr_fbi4_trucks_crash&amp;#039; is used to give the effects when truck crashes etc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;float x, y, z pos = this one is Simple, you just have to declare, where do you want this effect to take place at, so declare the ordinates&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;float xrot, yrot, zrot = Again simple? just mention the value in case if you want the effect to rotate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;float scale = is declare the scale of the effect, this may vary as per the effects for e.g 1.0f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;bool xaxis, yaxis, zaxis = To bool the axis values.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So here is final example - &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Function.Call&amp;amp;lt;int&amp;amp;gt;(Hash.START_PARTICLE_FX_NON_LOOPED_AT_COORD, &amp;#039;scr_fbi4_trucks_crash&amp;#039;, GTA.Game.Player.Character.Position.X, GTA.Game.Player.Character.Position.Y, GTA.Game.Player.Character.Position.Z + 4f, 0, 0, 0, 5.5f, 0, 0, 0);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hope this helps.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.startParticleFxNonLoopedAtCoord(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;effectName:&amp;#039;&amp;#039;&amp;#039; String&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;xPos:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;yPos:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zPos:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;xRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;yRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;scale:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;xAxis:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;yAxis:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zAxis:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Marty uploader</name></author>
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