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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Graphics%3A%3AaddDecal</id>
	<title>Graphics::addDecal - История изменений</title>
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	<updated>2026-07-24T20:50:48Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Graphics::addDecal&amp;diff=10165&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 08:39, 23 апреля 2024</title>
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		<updated>2024-04-23T08:39:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{JSContainer|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
enum DecalTypes {&lt;br /&gt;
    splatters_blood = 1010,&lt;br /&gt;
    splatters_blood_dir = 1015,&lt;br /&gt;
    splatters_blood_mist = 1017,&lt;br /&gt;
    splatters_mud = 1020,&lt;br /&gt;
    splatters_paint = 1030,&lt;br /&gt;
    splatters_water = 1040,&lt;br /&gt;
    splatters_water_hydrant = 1050,&lt;br /&gt;
    splatters_blood2 = 1110,&lt;br /&gt;
    weapImpact_metal = 4010,&lt;br /&gt;
    weapImpact_concrete = 4020,&lt;br /&gt;
    weapImpact_mattress = 4030,&lt;br /&gt;
    weapImpact_mud = 4032,&lt;br /&gt;
    weapImpact_wood = 4050,&lt;br /&gt;
    weapImpact_sand = 4053,&lt;br /&gt;
    weapImpact_cardboard = 4040,&lt;br /&gt;
    weapImpact_melee_glass = 4100,&lt;br /&gt;
    weapImpact_glass_blood = 4102,&lt;br /&gt;
    weapImpact_glass_blood2 = 4104,&lt;br /&gt;
    weapImpact_shotgun_paper = 4200,&lt;br /&gt;
    weapImpact_shotgun_mattress,&lt;br /&gt;
    weapImpact_shotgun_metal,&lt;br /&gt;
    weapImpact_shotgun_wood,&lt;br /&gt;
    weapImpact_shotgun_dirt,&lt;br /&gt;
    weapImpact_shotgun_tvscreen,&lt;br /&gt;
    weapImpact_shotgun_tvscreen2,&lt;br /&gt;
    weapImpact_shotgun_tvscreen3,&lt;br /&gt;
    weapImpact_melee_concrete =&lt;br /&gt;
    4310,&lt;br /&gt;
    weapImpact_melee_wood = 4312,&lt;br /&gt;
    weapImpact_melee_metal = 4314,&lt;br /&gt;
    burn1 = 4421,&lt;br /&gt;
    burn2,&lt;br /&gt;
    burn3,&lt;br /&gt;
    burn4,&lt;br /&gt;
    burn5,&lt;br /&gt;
    bang_concrete_bang = 5000,&lt;br /&gt;
    bang_concrete_bang2,&lt;br /&gt;
    bang_bullet_bang,&lt;br /&gt;
    bang_bullet_bang2 = 5004,&lt;br /&gt;
    bang_glass = 5031,&lt;br /&gt;
    bang_glass2,&lt;br /&gt;
    solidPool_water = 9000,&lt;br /&gt;
    solidPool_blood,&lt;br /&gt;
    solidPool_oil,&lt;br /&gt;
    solidPool_petrol,&lt;br /&gt;
    solidPool_mud,&lt;br /&gt;
    porousPool_water,&lt;br /&gt;
    porousPool_blood,&lt;br /&gt;
    porousPool_oil,&lt;br /&gt;
    porousPool_petrol,&lt;br /&gt;
    porousPool_mud,&lt;br /&gt;
    porousPool_water_ped_drip,&lt;br /&gt;
    liquidTrail_water = 9050&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;decaltype:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;x:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;y:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;z:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirX:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirY:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dirZ:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sideX:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sideY:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sideZ:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;width:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;height:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;r:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;g:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;b:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;alpha:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;timeout:&amp;#039;&amp;#039;&amp;#039; number&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;isLongRange:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;isDynamic:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;complexCol:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.graphics.addDecal(decaltype, x, y, z, dirX, dirY, dirZ, sideX, sideY, sideZ, width, height, r, g, b, a, timeout, isLongRange, isDynamic, complexCol);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// Will create a large red blood splatter on the ground at x,y,z&lt;br /&gt;
mp.game.graphics.addDecal(1110 /*splatters_blood2 */ , x, y, z, 0 /*dirX*/ , 0 /*dirY*/ , -1 /*dirZ*/ , 0, 1, 0, 4 /*width*/ , 4 /*height*/ , 255, 0.1, 0.1, 1.0, 150.0, false, false, false);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Graphics_s_function_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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