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	<title>Gameplay::isBitSet - История изменений</title>
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	<updated>2026-07-24T23:41:30Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=Gameplay::isBitSet&amp;diff=9863&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: /* See also */</title>
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		<updated>2024-07-22T09:58:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Returns bit&amp;#039;s boolean state from [offset] of [address].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;GAMEPLAY::IS_BIT_SET(bitAddress, 1);&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To enable and disable bits, see:&amp;lt;br&amp;gt;GAMEPLAY::SET_BIT(&amp;amp;amp;bitAddress, 1);   // enable&amp;lt;br&amp;gt;GAMEPLAY::CLEAR_BIT(&amp;amp;amp;bitAddress, 1); // disable&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;mp.game.gameplay.isBitSet(address, offset);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;address:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;offset:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Gameplay_functions_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
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