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	<title>Events::callRemote - История изменений</title>
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	<updated>2026-07-24T20:17:26Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=Events::callRemote&amp;diff=1089&amp;oldid=prev</id>
		<title>imported&gt;Mos: Added 8kb limit note</title>
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		<updated>2025-11-01T19:54:08Z</updated>

		<summary type="html">&lt;p&gt;Added 8kb limit note&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This function is used to call a server-side event from a client-side script.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE&amp;#039;&amp;#039;&amp;#039;: If you&amp;#039;re calling a server-side event, the first parameter of that server-side event will be your player object that gets sent automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; payload is limited to 8192 bytes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{ClientsideCsJsFunction}}&lt;br /&gt;
&lt;br /&gt;
{{CSharpContainer|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RAGE.Events.CallRemote(string eventName, params object[] args);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Parameters}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;eventName&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;args&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.callRemote(String eventName [, ...args])&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;eventName&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;args&amp;#039;&amp;#039;&amp;#039;: {{RageType|Any}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example will call the server-side event, from the client-side script, to see if the player screen size is not 1280x1024.&lt;br /&gt;
&lt;br /&gt;
{{ClientsideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;playerReady&amp;quot;, () =&amp;gt; {&lt;br /&gt;
    let res = mp.game.graphics.getScreenActiveResolution(x, y);&lt;br /&gt;
	&lt;br /&gt;
    if (!((res.x == 1280) &amp;amp;&amp;amp; (res.y == 1024))) {&lt;br /&gt;
        mp.events.callRemote(&amp;quot;kickMeImBad&amp;quot;, res.x, res.y);&lt;br /&gt;
    };&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.add(&amp;quot;kickMeImBad&amp;quot;, (player, sx, sy) =&amp;gt; {&lt;br /&gt;
    console.log(`${player.name} bad boy :c, his screen size ${sx}x${sy}`);&lt;br /&gt;
	player.kick();&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Event_functions}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Mos</name></author>
	</entry>
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