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	<title>Events::addCommand - История изменений</title>
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	<updated>2026-07-24T20:17:27Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=Events::addCommand&amp;diff=1083&amp;oldid=prev</id>
		<title>imported&gt;Unknown в 11:51, 3 декабря 2019</title>
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		<updated>2019-12-03T11:51:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{ServersideJsFunction}}&lt;br /&gt;
&lt;br /&gt;
This function registers a command handler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addCommand(commandName, handlerFunction);&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Required Arguments ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;commandName:&amp;#039;&amp;#039;&amp;#039; {{RageType|String}} (The name of the command you wish to attach a handler to)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;handlerFunction:&amp;#039;&amp;#039;&amp;#039; {{RageType|Void}} (The function that you want the command to trigger, which has to be defined before you add the handler)&lt;br /&gt;
&lt;br /&gt;
===Handler function parameter ===&lt;br /&gt;
&amp;lt;pre&amp;gt;player, fullText [, arg1, arg2, ...] &amp;lt;/pre&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;player:&amp;#039;&amp;#039;&amp;#039; {{RageType|Object}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;fullText:&amp;#039;&amp;#039;&amp;#039; {{RageType|Array}} (All arguments after the command name)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;arg1, arg2, ...:&amp;#039;&amp;#039;&amp;#039; {{RageType|Any}} (Each argument after the command name)&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addCommand(&amp;quot;weapon&amp;quot;, (player, fullText, weapon, ammo) =&amp;gt; {&lt;br /&gt;
	var weaponHash = mp.joaat(weapon);&lt;br /&gt;
&lt;br /&gt;
	player.giveWeapon(weaponHash, parseInt(ammo) || 10000);&lt;br /&gt;
&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This example implements /me command&lt;br /&gt;
{{ServersideCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.events.addCommand(&amp;quot;me&amp;quot;, (player, message) =&amp;gt; {&lt;br /&gt;
	mp.players.broadcast(`* ${player.name}: ${message}`);&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Event_functions}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Unknown</name></author>
	</entry>
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